Mechanimists: Difference between revisions

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| sellinterests=technology, ruins, historic sites, gunsmiths, robot lairs
| sellinterests=technology, ruins, historic sites, gunsmiths, robot lairs
| old=no
| old=no
}}The Mechanimists are a religious faction centered within [[Qud]] mainly comprised of mutant humanoids. The faction is first encountered through [[the Zealot of the Six Day Stilt]] preaching around [[Joppa]] at game's start. They prominently gather at the Six Day Stilt at the edge of Moghra'yi, the Great Salt Desert, and at other late-game dungeons, and can be found scattered across the map of Qud.{{in faction|Mechanimists}}
}}The Mechanimists are a religious faction centered within [[Qud]] mainly comprised of mutant humanoids. The faction is first encountered through [[the Zealot of the Six Day Stilt]] preaching around [[Joppa]] at game's start. They prominently gather at the Six Day Stilt at the edge of Moghra'yi, the Great Salt Desert, and at other late-game dungeons, and can be found scattered across the map of Qud.
{{in faction|Mechanimists}}
{{Faction Navbox}}
{{Faction Navbox}}


[[Category:Factions]]
[[Category:Factions]]

Revision as of 06:15, 11 June 2021

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This article is a stub. You can help Caves of Qud Wiki by expanding it.

Mechanimists
Water Ritual Liquid

water

Initial Player
Reputation

0

Relationships

Others: Neutral0 Reputation
Villagers of Joppa: Neutral0 Reputation
Villagers of Kyakukya: Neutral0 Reputation
Succulents: Neutral0 Reputation
Baetyls: Neutral0 Reputation

Interested
in Learning

technology, ruins, historic sites, gunsmiths, robot lairs

Interested
in Sharing

technology, ruins, historic sites, gunsmiths, robot lairs

Skill Taught

Proselytize (-300 reputation)

Old?Whether this faction existed during the
sultanate, which determines if they:
  • can be obliterated
  • can be fabricated
  • can be Cherubim
  • no

    ID?Use this ID to Wish for faction reputation
    Example: factionrep:Mechanimists:100

    Mechanimists

    The Mechanimists are a religious faction centered within Qud mainly comprised of mutant humanoids. The faction is first encountered through the Zealot of the Six Day Stilt preaching around Joppa at game's start. They prominently gather at the Six Day Stilt at the edge of Moghra'yi, the Great Salt Desert, and at other late-game dungeons, and can be found scattered across the map of Qud.

    Creatures in the Mechanimists Faction