Mechanimists: Difference between revisions

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(more lore, paragraph abt legendary mechanimists)
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{{stub}}{{faction
{{faction
| title = {{#replace:{{PAGENAME}}| (faction)|}}
| title = {{#replace:{{PAGENAME}}| (faction)|}}
| id = Mechanimists
| id = Mechanimists
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| sellinterests=technology, ruins, historic sites, gunsmiths, robot lairs
| sellinterests=technology, ruins, historic sites, gunsmiths, robot lairs
| old=no
| old=no
}}The Mechanimists are a religious faction centered within [[Qud]] mainly comprised of mutant humanoids. The faction is first encountered through [[the Zealot of the Six Day Stilt]] preaching around [[Joppa]] at game's start. They prominently gather at the Six Day Stilt at the edge of Moghra'yi, the Great Salt Desert, and at other late-game dungeons, and can be found scattered across the map of Qud.
}}
 
The Mechanimists are a religious faction centered within [[Qud]] mainly comprised of mutant humanoids. The faction is first encountered through the {{favilink|Zealot of the Six Day Stilt}} preaching around [[Joppa]] in all Joppa starts. They prominently gather at the Six Day Stilt at the edge of Moghra'yi, the Great Salt Desert, and at other late-game dungeons, and can be found scattered across the map of Qud.
 
Legendary Mechanimists do not typically spawn in lairs, preferring to show up in dynamic encounters, wandering towards the direction of the Six Day Stilt. The journal will not update with their location if one is spotted. Dynamically generated Mechanimists spawn with one {{favilink|eaters' nectar injector}} in their inventory.
 
== Beliefs ==
Despite them belonging to the same faction, there are separate branches of Mechanimism. The main branch gathers primarily in the Six Day Stilt. The most powerful preacher there is the High Priest, Eschelstadt II. They worship the six [[Argent Fathers]], especially [[Shekinah]]. The majority of their beliefs can be found within the [[Mechanimist_preacher#Homilies|homilies]] shouted by various Mechanimist preachers, as well as the {{favilink|The Canticles Chromaic, Verses XVII-XXIV}} that is found in the inventory of zealots and preachers. According to them, the Kasaphenscence created [[Artifact|technology]]. Because of their godly origins, mortals are undeserving of possessing or using these artifacts. This does not affect their combat AI; all Mechanimists will use artifacts if they are equipped.
 
There is a separate branch that resides within the depths of {{favilink|Bethesda Susa}} instead. This branch is led by Phineae Hoshaiah, the High Priest of the Rock. According to his look description, they believe that one of the the Argent Fathers is currently inhabiting the baetyl there. Which one is not specified.
 
The third branch of belief views the Argent Fathers as only earthy beings, and worship only the Kasaphescence as a deity.<ref>[[Jacobo/Conversations#Mechanimist]]</ref> Jacobo is the only known member of this branch.
 
{{in faction|Mechanimists}}
{{in faction|Mechanimists}}
{{References}}
{{Faction Navbox}}
{{Faction Navbox}}


[[Category:Factions]]
[[Category:Factions]]

Revision as of 22:26, 14 June 2021

Mechanimists
Water Ritual Liquid

water

Initial Player
Reputation

0

Relationships

Others: Neutral0 Reputation
Villagers of Joppa: Neutral0 Reputation
Villagers of Kyakukya: Neutral0 Reputation
Succulents: Neutral0 Reputation
Baetyls: Neutral0 Reputation

Interested
in Learning

technology, ruins, historic sites, gunsmiths, robot lairs

Interested
in Sharing

technology, ruins, historic sites, gunsmiths, robot lairs

Skill Taught

Proselytize (-300 reputation)

Old?Whether this faction existed during the
sultanate, which determines if they:
  • can be obliterated
  • can be fabricated
  • can be Cherubim
  • no

    ID?Use this ID to Wish for faction reputation
    Example: factionrep:Mechanimists:100

    Mechanimists

    The Mechanimists are a religious faction centered within Qud mainly comprised of mutant humanoids. The faction is first encountered through the zealot of the Six Day Stilt preaching around Joppa in all Joppa starts. They prominently gather at the Six Day Stilt at the edge of Moghra'yi, the Great Salt Desert, and at other late-game dungeons, and can be found scattered across the map of Qud.

    Legendary Mechanimists do not typically spawn in lairs, preferring to show up in dynamic encounters, wandering towards the direction of the Six Day Stilt. The journal will not update with their location if one is spotted. Dynamically generated Mechanimists spawn with one Eaters' nectar injector in their inventory.

    Beliefs

    Despite them belonging to the same faction, there are separate branches of Mechanimism. The main branch gathers primarily in the Six Day Stilt. The most powerful preacher there is the High Priest, Eschelstadt II. They worship the six Argent Fathers, especially Shekinah. The majority of their beliefs can be found within the homilies shouted by various Mechanimist preachers, as well as the The Canticles Chromaic, Verses XVII-XXIV that is found in the inventory of zealots and preachers. According to them, the Kasaphenscence created technology. Because of their godly origins, mortals are undeserving of possessing or using these artifacts. This does not affect their combat AI; all Mechanimists will use artifacts if they are equipped.

    There is a separate branch that resides within the depths of Bethesda Susa instead. This branch is led by Phineae Hoshaiah, the High Priest of the Rock. According to his look description, they believe that one of the the Argent Fathers is currently inhabiting the baetyl there. Which one is not specified.

    The third branch of belief views the Argent Fathers as only earthy beings, and worship only the Kasaphescence as a deity.[1] Jacobo is the only known member of this branch.

    Creatures in the Mechanimists Faction

    References