Micromanipulator array: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
Line 12: Line 12:
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_5point
| inheritingfrom = BaseCybernetics2Equipment_5point
| unknowntile = micromanipulator array unidentified.png
| unknownname = weird artifact
| unknownaltname = device
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.


Line 23: Line 26:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.53
| gameversion = 2.0.201.56
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 21:33, 17 December 2020

micromanipulator array
$
300.00
Commerce Value
2
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

MicromanipulatorArray

[Implant] - micromanipulator array

A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.

You can tinker in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.

Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes

Perfect