Micromanipulator array: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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Line 12: | Line 12: | ||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = BaseCybernetics2Equipment_5point | | inheritingfrom = BaseCybernetics2Equipment_5point | ||
| unknowntile = micromanipulator array unidentified.png | |||
| unknownname = weird artifact | |||
| unknownaltname = device | |||
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals. | | desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals. | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.56 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 21:33, 17 December 2020
micromanipulator array
2 lbs. Weight | |
Complexity
|
5 |
---|---|
Character
|
ç |
ID?
|
MicromanipulatorArray |
Infobox data from game version 2.0.201.56
|
[Implant] - micromanipulator array
A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
You can tinker in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.
Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes