Micromanipulator array: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.


{{Qud shader|rules|{{(}}You can tinker in combat at the action cost of one turn.
{{Qud shader|rules|{{(}}You can tinker and repair in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.56
| gameversion = 2.0.201.114
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 00:45, 31 August 2021

micromanipulator array
$
300.00
Commerce Value
2
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

MicromanipulatorArray

[Implant] - micromanipulator array

A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.

You can tinker and repair in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.

Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

5

Slots

Hands

Destroyed when removed

No

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