Micromanipulator array: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 12: Line 12:
| tilecolors = rC
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = BaseCybernetics2Equipment_5point
| inheritingfrom = BaseCybernetics2Equipment_5point
| unidentifiedinfo = {{Unidentified info | tile = micromanipulator array unidentified.png | name = weird artifact | altname = device }}
| unidentifiedinfo = {{Unidentified info | tile = micromanipulator array unidentified.png | name = weird artifact | altname = device }}
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
 
| categories = Items
{{Qud shader|rules|{{(}}You can tinker and repair in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.
 
Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.201.114
}}
}}

Revision as of 20:16, 3 October 2021

micromanipulator array
$
300.00
Commerce Value
2
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

MicromanipulatorArray

Extra Info:
micromanipulator array

A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.

Perfect
Cybernetic Info
License point cost

5

Slots

Hands

Destroyed when removed

No

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This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added.