Micromanipulator array: Difference between revisions
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| extra = {{Extra info|empsensitive = yes}} | | extra = {{Extra info|empsensitive = yes}} | ||
| inheritingfrom = BaseCybernetics2Equipment_5point | | inheritingfrom = BaseCybernetics2Equipment_5point | ||
| | | unidentifiedimage = micromanipulator array unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = device | |||
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals. | | desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals. | ||
Revision as of 01:10, 7 October 2021
micromanipulator array
2 lbs. Weight | |
Complexity
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5 |
---|---|
Character
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ç |
ID?
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MicromanipulatorArray |
Extra Info: | |
Infobox data from game version 2.0.201.114
|
[Implant] - micromanipulator array
A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
You can tinker and repair in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.
Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
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5 |
---|---|
Slots
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Hands |
Destroyed when removed
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No |
This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added.