Micromanipulator array: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
m (Added description line to state that is scales with compute lower)
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}micromanipulator array{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}micromanipulator array{{)}}}}}}
Line 6: Line 5:
| overrideimages = {{altimage start}}{{altimage | micromanipulator array identified.png | type = identified}}{{altimage | micromanipulator array unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | micromanipulator array identified.png | type = identified}}{{altimage | micromanipulator array unidentified.png | type = unidentified}}{{altimage end}}
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 300
| commerce = 300
| id = MicromanipulatorArray
| id = MicromanipulatorArray
| complexity = 5
| complexity = 5
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_5point
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = BaseCyberneticsEquipment_5point
| dynamictable = {{Dynamic object|Items|MicromanipulatorArray}}
| unidentifiedimage = micromanipulator array unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.


{{Qud shader|rules|{{(}}You can tinker in combat at the action cost of one turn.
{{Qud shader|rules|{{(}}You can tinker and repair in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.{{)}}}}
+10% chance to recover bits from disassembling artifacts.
 
Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's effectiveness.{{)}}}}
 
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.204.52
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{No Description}}
{{Cybernetics Navbox}}

Revision as of 01:48, 4 February 2023

micromanipulator array
$
300.00
Commerce Value
2
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

MicromanipulatorArray

Spawns in

Items

Extra Info:
[Implant] - micromanipulator array

A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.

You can tinker and repair in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.

Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's effectiveness.

Perfect
Cybernetic Info
License point cost

5

Slots

Hands

Destroyed when removed

No

This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added.