Micromanipulator array: Difference between revisions

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(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
m (Added description line to state that is scales with compute lower)
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Target body parts: Hands
Target body parts: Hands
License points: 5
License points: 5
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's effectiveness.{{)}}}}
 
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.204.52
| gameversion = 2.0.204.52

Revision as of 01:48, 4 February 2023

micromanipulator array
$
300.00
Commerce Value
2
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

MicromanipulatorArray

Spawns in

Items

Extra Info:
[Implant] - micromanipulator array

A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.

You can tinker and repair in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.

Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's effectiveness.

Perfect
Cybernetic Info
License point cost

5

Slots

Hands

Destroyed when removed

No

This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added.