Mimic: Difference between revisions

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A {{name}} could be thought of as a more advanced version of the {{favilink|horned chameleon}}. While the chameleon changes only its colors, the {{name}} can fully assume the likeness of other objects.
A {{name}} could be thought of as a more advanced version of the {{favilink|horned chameleon}}. While the chameleon changes only its colors, the {{name}} can fully assume the likeness of other objects.


{{name|plural}} are usually encountered alone and remain completely stationary until their prey come into melee range or otherwise initiate hostilities. Undisturbed mimics have an unique sprite (as seen in the infobox on this page) and therefore are easy recognizable, but once the mimic is disturbed, it is very likely to have a different sprite. For example, it's common for a {{name}} to take on the likeness of a nearby wall.
{{name|pluralcaps}} are usually encountered alone and remain completely stationary until their prey come into melee range or otherwise initiate hostilities. Undisturbed mimics have an unique sprite (as seen in the infobox on this page) and therefore are easily recognizable, but once the mimic is disturbed, it is very likely to have a different sprite. For example, it's common for a {{name}} to take on the likeness of a nearby wall.


While in combat, the {{name}} has a chance every turn to shift into the form of an object from its immediate surroundings. Mimics cannot imitate empty space. Mimics have higher-than-normal [[movement speed]], and they will chase their prey and attack in melee. Their melee attacks are capable of grabbing their prey, similar to the attacks of a {{favilink|jilted lover}}, inflicting the [[stuck]] status effect on their victims.  
While in combat, the {{name}} has a chance every turn to shift into the appearance of an object from its immediate surroundings. They cannot imitate empty space. Mimics have higher-than-normal [[movement speed]], and they will chase their prey and attack in melee. Their melee attacks are capable of grabbing their prey, similar to the attacks of a {{favilink|jilted lover}}, inflicting the [[stuck]] status effect on their victims.  


Because mimics are passive until provoked and, before that time, are easily distinguishable, they can be simply left alone if a character is not up to the challenge of fighting it.
Because mimics are passive until provoked and, before that time, are easily distinguishable, they can be simply left alone if a character is not up to the challenge of fighting it.

Revision as of 06:53, 31 October 2022

mimic
Mimic.png
Character

ID?Use this ID to Wish for mimic

Mimic

Faction

unshelled reptiles (Loved100 Reputation)

Demeanor

aggressive

Gender

neuter

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

mimic corpse (20%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

625 XP

XP Tier

5

Role

Lurker


Extra info:
  • Weighs 200 lbs

Limbs* (Quadruped): * Excludes limbs granted via mutations
mimic

This awful, chimeric beast is known to take any number of forms to fool its prey, though no one knows whether it truly assumes those forms or merely tricks the minds of its quarries into believing it so.

Perfect

A mimic could be thought of as a more advanced version of the horned chameleon. While the chameleon changes only its colors, the mimic can fully assume the likeness of other objects.

Mimics are usually encountered alone and remain completely stationary until their prey come into melee range or otherwise initiate hostilities. Undisturbed mimics have an unique sprite (as seen in the infobox on this page) and therefore are easily recognizable, but once the mimic is disturbed, it is very likely to have a different sprite. For example, it's common for a mimic to take on the likeness of a nearby wall.

While in combat, the mimic has a chance every turn to shift into the appearance of an object from its immediate surroundings. They cannot imitate empty space. Mimics have higher-than-normal movement speed, and they will chase their prey and attack in melee. Their melee attacks are capable of grabbing their prey, similar to the attacks of a jilted lover, inflicting the stuck status effect on their victims.

Because mimics are passive until provoked and, before that time, are easily distinguishable, they can be simply left alone if a character is not up to the challenge of fighting it.

This mimic is also the mayor of a randomly generated village. It has taken on the likeness of a nearby throne.