Modding:Giving Creatures Inventory Items

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The examples below require merging an XML tag into an existing object. For more information about how to merge tags, refer to Modding:Objects.

Preset Inventory

Add an inventoryobject to the object.

 <inventoryobject Blueprint="Lives1"></inventoryobject>

Random Inventory

The best modern way is to add a tag:

 <tag Name="InventoryPopulationTable" Value="MyNewSnapjawPopulationTableWhatever"></tag>

...and add the matching population table via a populationtables.xml file in your mod.

Legacy Methods

Legacy methods that we've most deprecated in favor of population tables:

Builder classes directly on the inventory part:

 <part Name="Inventory" Builder="InventoryChestJunk3or4"></part>