Module:EncounterTable

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Revision as of 04:44, 20 November 2021 by Teamtoto (talk | contribs)
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local EncounterTable = {}

--# Requires

local ProcessArgs = require'Module:ProcessArgs'
local TextUtility = require'Module:Text Utility'

--# Interface

function EncounterTable.splitEncounterTableArgs(row, hideQuantity)
    local TABLE_ARGS = {}
    if hideQuantity then
         TABLE_ARGS = {'table', 'item', 'weight'}
    else
         TABLE_ARGS = {'table', 'item', 'quantity', 'weight'}
    end
    return TextUtility.splitArgs(row, TABLE_ARGS)
end


function EncounterTable.start(frame)
    local favilink = require 'Module:Favilink'

    local args = ProcessArgs.merge(true)
    local tblName = args.name or ''
    local pick = args.roll or 'once'
    local bFavilinkId = false
    local bHideQuantity = (args.hidequantity ~= nil)
    if args.favilinkid == 'yes' then bFavilinkId = true end
    local bSamePageLink = false
    if args.samepage == 'yes' then bSamePageLink = true end
    local result = {}
    local totalWeight = 0

    for i, row in ipairs(args) do
        local newrow = EncounterTable.splitEncounterTableArgs(row)
        result[i] = newrow
        totalWeight = totalWeight + tonumber(newrow.weight)
    end
 
    -- format table. 

    local finalTable = {}
    local str = ''

    for i, row in ipairs(result) do
        finalTable[i] = {}

        if row.table == 'none' then
            if row.item == 'none' then
                error'A table or item must be specified!'
            else
                if bFavilinkId then
                    finalTable[i].item = favilink.modulefavilink(row.item, 'ObjectID')
                else
                    finalTable[i].item = '[[' .. row.item .. ']]'
                end
            end
        elseif row.item == 'none' then 
            local linkstr = ''
            maintable = row.table:match'^(.+)%s+%w*$'
            if bSamePageLink then
                maintable = mw.title.getCurrentTitle().text
                linkstr = maintable .. '#' .. row.table
            elseif maintable ~= nil and maintable ~= '' then
                linkstr = maintable .. '#' .. row.table
            else
                linkstr = row.table
            end

            finalTable[i].item = 'Item from [[Data:' .. linkstr  .. '|' .. row.table .. ']]'
        else
            error'A table and item cannot be specified at the same time!'
        end

        -- dice tooltip quantity
        if not bHideQuantity then
            finalTable[i].quantity = frame:expandTemplate{
                title = 'Dice tooltip',
                args = {row.quantity},
            }
        end
        --finalTable[i].quantity = row.quantity
        finalTable[i].weight = row.weight

        -- calculate final chance

        if pick == 'once' then
            finalTable[i].chance = ('%.2f%%'):format(row.weight * 100 / totalWeight)
        elseif pick == 'each' then
            finalTable[i].chance = ('%.2f%%'):format(row.weight)
        else
            error'"roll" parameter takes only "once" or "each"!'
        end
    end

    return EncounterTable.formatTable(finalTable, bHideQuantity)
end

function EncounterTable.formatTable(final, bHideQuantity)
    local TABLE_HEADER = bHideQuantity and 
'<tr><th>Item</th><th>Weight</th><th>Chance</th></tr>' or 
'<tr><th>Item</th><th>Quantity</th><th>Weight</th><th>Chance</th></tr>'
    local tableRows = ''
    local headerhtml = ''

    for _, entry in ipairs(final) do
          if bHideQuantity then
              tableRows = tableRows .. ('<tr><td>%s</td><td>%s</td><td>%s</td></tr>'):format(entry.item, entry.weight, entry.chance)
          else
              tableRows = tableRows .. ('<tr><td>%s</td><td>%s</td><td>%s</td><td>%s</td></tr>'):format(entry.item, entry.quantity, entry.weight, entry.chance)
          end
    end

    return ('<table class="wikitable sortable">%s%s</table>'):format(TABLE_HEADER, tableRows)
end

return EncounterTable