Module:NameGenerator: Difference between revisions

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(title templates working now for real)
(added some values for template variables that get filled in by c# in game rather than xml)
Line 81: Line 81:
  end
  end
  varstable['%*Name%*'] = { heroname }
  varstable['%*Name%*'] = { heroname }
varstable['%*Patron%*'] = { 'Agolgut', 'Bethsaida' }
varstable['%*Rings%*'] = { 'Three-ringed', 'Four-ringed', 'Five-ringed', 'Seven-ringed', 'Eight-ringed', 'Nine-ringed', 'Twelve-ringed'}
-- not gonna bother doing every number in the 1d10+2 range and don't know how to handle that automatically
  for var, values in pairs(varstable) do
  for var, values in pairs(varstable) do
   titletemplate = titletemplate:gsub(var, values[math.random(table.getn(values))])
   titletemplate = titletemplate:gsub(var, values[math.random(table.getn(values))])

Revision as of 03:38, 1 June 2022

Documentation for this module may be created at Module:NameGenerator/doc

local p = {}
local cargo = mw.ext.cargo

function p.main(frame)
local naming = require'Module:Sandbox/User:Illuminatiswag/namegen/NamingTable'
local prefixes = ""
local infixes = ""
local postfixes = ""
local maxprefix
local minprefix
local maxinfix
local mininfix
local maxpostfix
local minpostfix
local titletemplate
local result = {}
local seed = frame.args.seed
local style = frame.args.style:lower()

if seed ~= nil and seed ~= ''then
 math.randomseed(seed:gsub("%w",string.byte))
end

local prefixtable = naming[style]['Prefixes']
local infixtable = naming[style]['Infixes']
local postfixtable = naming[style]['Postfixes']
local hyphenationchance = naming[style]['HyphenationChance'] or 0
local twonamechance = naming[style]['TwoNameChance'] or 0
minprefix=naming[style]['MinPrefixAmount']
maxprefix=naming[style]['MaxPrefixAmount']
local namecount
if math.random(0, 100) < twonamechance then
 namecount = 2
else
 namecount = 1
end
local heroname = ''
for i = 1,namecount do
 prefixes = ''
 infixes = ''
 postfixes = ''
 --[get min/maxprefix stuff]--
 for i=1,math.random(minprefix,maxprefix) do
   prefixes = prefixes.. prefixtable[math.random(table.getn(prefixtable))]
   if math.random(0, 100) < hyphenationchance then
    prefixes = prefixes .. '-'
   end
 end

 mininfix=naming[style]['MinInfixAmount']
 maxinfix=naming[style]['MaxInfixAmount']
 for i=1,math.random(mininfix,maxinfix) do
   infixes = infixes.. infixtable[math.random(table.getn(infixtable))]
   if math.random(0, 100) < hyphenationchance then
    infixes = infixes .. '-'
   end
 end
 minpostfix=naming[style]['MinPostfixAmount']
 maxpostfix=naming[style]['MaxPostfixAmount']
 for i=1,math.random(minpostfix,maxpostfix) do
   postfixes = postfixes.. postfixtable[math.random(table.getn(postfixtable))]
   if math.random(0, 100) < hyphenationchance then
    postfixes = postfixes .. '-'
   end
 end


 --[name fitting]--
 heroname = heroname .. ((prefixes..infixes..postfixes):gsub("^%l", string.upper):gsub("-$", '')) .. ' '
end
heroname = heroname:gsub("%s*$", '')
--[title template]--

local b
local templatetable = naming[style]['TitleTemplates']
if templatetable ~= nil then
 local titletemplate = templatetable[math.random(table.getn(templatetable))]
 local varstable = naming[style]['TemplateVars']
 if varstable == nil then
  varstable = {}
 end
 varstable['%*Name%*'] = { heroname }
 varstable['%*Patron%*'] = { 'Agolgut', 'Bethsaida' }
 varstable['%*Rings%*'] = { 'Three-ringed', 'Four-ringed', 'Five-ringed', 'Seven-ringed', 'Eight-ringed', 'Nine-ringed', 'Twelve-ringed'}
 -- not gonna bother doing every number in the 1d10+2 range and don't know how to handle that automatically
 
 for var, values in pairs(varstable) do
  titletemplate = titletemplate:gsub(var, values[math.random(table.getn(values))])
 end
 b = titletemplate
else
 b = heroname
end 

return b
end

return p