Module talk:NameGenerator
Revision as of 16:29, 1 August 2022 by Illuminatiswag (talk | contribs) (my perspective on creature types)
I noticed that if you choose the "hero" type variant of any creature in the dropdown of Random Name, like "Ape hero" or "Bird hero", the output always includes *CreatureType*
or *CreatureTypeCap*
in the output string. For example, when generating a "Bird hero", you will get something like this: Ca-caw-caaaaaaaw the Songstress, brooding *CreatureType*. Not sure how easy it would be to replace that placeholder with an actual creature name or not (like "glowcrow" in this example), but might be nifty if it did.
- You could add in creature types to the default vars, but there's no built in way to map them to specific name styles, so it'd require some extra work in the module to make it handle that. The naming table changes should be accomplished by a change to the script that generates the naming table, which is here: https://github.com/TrashMonks/misc_qud_tools/blob/master/name_gen.py Illuminatiswag (talk) 16:29, 1 August 2022 (UTC)