Motorized treads

motorized treads
$
240.00
Commerce Value
75
lbs.
Weight
Complexity

5

Character

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ID?Use this ID to Wish for the item

MotorizedTreads

Spawns in

Items

Extra Info:
[Implant] - motorized treads

Triangular treads swathe the teeth of giant gears that turn to locomote. Their human has escaped the confines of bipedal motion.

+150 movespeed
+4 to saves vs. forced movement, knockdown, and being restrained
You cannot wear shoes.
This implant can't be uninstalled.

Target body parts: Feet
License points: 4
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

4

Slots

Feet

Destroyed when removed

No

Motorized treads are a permanent cybernetic implant that replace the legs of the body they are installed on.

They grant an extremely large bonus to movement speed, and provide bonuses to saves against involuntary movement effects.

Their main drawback is that they remove the ability to use footwear equipment. The Feet slot is replaced with two Tread slots. tread guards can be worn in these slots for a small AV bonus.

Movement-Related Saves

This section is an excerpt from Save#Movement-Related Saves.

Certain items grant a bonus or penalty to movement-related saves, including  magnetized boots (+4),  rocket skates (-4),  motorized treads (+4), cleated footwear (+2-4), and stability-based cooking effects (+6).

Movement-Related Saves
Source Attribute Vs Difficulty Attacker Attribute
 asphalt (walking on) Strength, Agility Tar Stuck Restraint 4 to 24
 crypt ferret bite (initial) Agility LatchOn Move Drag Restraint 25 Agility
 crypt ferret bite (move) Strength LatchOn Move Drag Restraint 25 Strength
 crypt ferret bite (ongoing) Strength LatchOn Continue Grab Restraint Escape 25 Strength
 gel (walking on) Agility Gel Slip Move 5 to 24
 honey (walking on) Strength, Agility Honey Stuck Restraint 1 to 24
Hook and Drag (initial) Strength HookAndDrag Move Grab Restraint 20 Strength
Hook and Drag (ongoing) Strength HookAndDrag Continue Grab Restraint Escape 20 Strength
 ink (walking on) Agility Ink Slip Move 5 to 24
Kickback Strength Rifle Kickback Knockback 15 Strength
 leather whip (initial) Agility LatchOn Move Drag Restraint 14 Agility
 leather whip (move) Strength LatchOn Move Drag Restraint 14 Strength
 leather whip (ongoing) Strength LatchOn Continue Grab Restraint Escape 14 Strength
 madpole jaws (initial) Agility LatchOn Move Drag Restraint 15 Agility
 madpole jaws (move) Strength LatchOn Move Drag Restraint 15 Strength
 madpole jaws (ongoing) Strength LatchOn Continue Grab Restraint Escape 15 Strength
 maghammer (initial, move) Strength LatchOn Move Drag Restraint 20 Strength
 maghammer (ongoing) Strength LatchOn Continue Grab Restraint Escape 20 Strength
 molten wax (walking on) Strength, Agility Wax Stuck Restraint 1 to 24
 oil (walking on) Agility Oil Slip Move 5 to 24
 sap (walking on) Strength, Agility Sap Stuck Restraint 1 to 24
 sewage eel Agility Eel Spawn Knockdown 16
 slime (walking on) Agility Slime Slip Move 5 to 24
 Slog of the Cloaca (ranged) / Bilge Sphincter Strength, Agility Slog Glands Knockdown 17
 Stopsvalinn Willpower Robot Stop Restraint 18
Stuck (grabbed by  jilted lover) Strength Grab Stuck Restraint 20
Stuck (grabbed by  locking machine arm) Strength Grab Stuck Restraint 25
Stuck (grabbed by  mimic) Strength Grab Stuck Restraint 20
Stuck (stuck in  web or  phase web created by zone generation) Strength Web Stuck Restraint 15
Stuck (stuck in  web or  phase web created by Spider Webs) Strength Web Stuck Restraint 15 + mutation level
Stuck (stuck in  web created by  Spinnerets) Strength Web Stuck Restraint 14 + (2 * mutation level)
Stuck (stuck in  phase web created by  Spinnerets) Strength Web Stuck Restraint 18 + (2 * mutation level)
Stuck (hit by  cast net) Strength Entangle Stuck Restraint 25
Stuck (hit by  honeyed,  waxen,  sugary, or  tarry pseudopod) Strength Stuck Restraint 15
Stuck (in large pool of liquid as it freezes) Strength Frozen Stuck Restraint 15
 water (walking on frozen) Agility Ice Slip Move 10