Normality: Difference between revisions

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* {{favilink|chrome pyramid}} death (spawns normality gas)
* {{favilink|chrome pyramid}} death (spawns normality gas)
* {{favilink|vents with hexagonal residue}}
* {{favilink|vents with hexagonal residue}}
==References==
<references/>

Revision as of 17:08, 14 April 2020

This information is reliable as of patch 2.0.200.23. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.23.

Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most esper mutations, force fields, and teleportation.[1]

When under the effects of normality, the player will have the astrally tethered effect applied to them if completely restricted, or the astrally burdened effect if affected by a lower strength field, such as from a lower density of gas.[2] These effects will also show in the 'look' view of other characters or creatures.

Normality can be applied by either a projected normality field, or by normality gas.

Sources of normality fields:

Sources of normality gas:

References

  1. XRL.World.Parts.RealityStabilization.cs
  2. XRL.World.Effects.RealityStabilized.cs