Normality: Difference between revisions

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m (favilink normality gas)
m (move favilink)
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When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures.
When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures.


Normality can be applied by either a projected normality field, or by normality gas.
Normality can be applied by either a projected normality field, or by {{favilink|normality gas}}.


Sources of normality fields:
Sources of normality fields:
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* {{favilink|norm core mk iii}}
* {{favilink|norm core mk iii}}


Sources of {{favilink|normality gas}}:
Sources of normality gas:
* {{favilink|normality gas pump}}
* {{favilink|normality gas pump}}
* {{favilink|normality gas grenade mk i}}
* {{favilink|normality gas grenade mk i}}

Revision as of 17:51, 14 April 2020

This information is reliable as of patch 2.0.200.23. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.23.

Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most esper mutations, force fields, and teleportation.[1]

When under the effects of normality, the player will have the astrally tethered effect applied to them if completely restricted, or the astrally burdened effect if affected by a lower strength field, such as from a lower density of gas.[2] These effects will also show in the 'look' view of other characters or creatures.

Normality can be applied by either a projected normality field, or by normality gas.

Sources of normality fields:

Sources of normality gas:

References

  1. XRL.World.Parts.RealityStabilization.cs
  2. XRL.World.Effects.RealityStabilized.cs