Normality: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (editing; rearrange lists roughly in order of likelihood of encountering them)
(not really most)
Line 1: Line 1:
{{As Of Patch|2.0.200.23}}
{{As Of Patch|2.0.200.23}}
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[Mental Mutations|mental mutations]], force fields, and teleportation.{{Code Reference|class=RealityStabilization}}
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes some [[Mental Mutations|mental mutations]], force fields, and teleportation.{{Code Reference|class=RealityStabilization}}


Normality can be caused by either {{favilink|normality gas}} or a projected {{favilink|normality field}}.
Normality can be caused by either {{favilink|normality gas}} or a projected {{favilink|normality field}}.

Revision as of 14:52, 10 August 2020

This information is reliable as of patch 2.0.200.23. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.23.

Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes some mental mutations, force fields, and teleportation.[1]

Normality can be caused by either normality gas or a projected normality field.

While under the effects of normality, creatures have the astrally burdened effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the astrally tethered effect if completely restricted.[2] These effects show up when looking at oneself or other creatures.

Sources of normality gas:

Sources of normality fields:

References

  1. XRL.World.Parts.RealityStabilization
  2. XRL.World.Effects.RealityStabilized