Normality: Difference between revisions

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* {{favilink|normality gas grenade mk iii}}
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* {{favilink|plastronoid}} – Their death spawns normality gas.
* {{favilink|plastronoid}} – Their death spawns normality gas.
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* {{favilink|vents with hexagonal residue}}

Revision as of 00:08, 11 August 2020

This information is reliable as of patch 2.0.200.23. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.23.

Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes force fields, teleportation, and various mental mutations.[1]

Normality can be caused by either normality gas or a projected normality field.

While under the effects of normality, creatures have the astrally burdened effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the astrally tethered effect if completely restricted.[2] These effects show up when looking at oneself or other creatures.

Sources of normality gas:

Sources of normality fields:

References

  1. XRL.World.Parts.RealityStabilization
  2. XRL.World.Effects.RealityStabilized