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{{As Of Patch|2.0.200.23}}
{{As Of Patch|2.0.201.49}}
Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most esper mutations, force fields, and teleportation.
'''Normality''', also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes force fields, teleportation, and various [[Mental Mutations|mental mutations]].{{Code Reference|class=RealityStabilization}}


When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower density of gas. These effects will also show in the 'look' view of other characters or creatures.
Normality can be caused by either {{favilink|normality gas}} or a projected {{favilink|normality field}}.


Normality can be applied by either a projected normality field, or by normality gas.
While under the effects of normality, creatures have the {{qud text|astrally burdened}} effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the {{qud text|astrally tethered}} effect if completely restricted.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects show up when looking at oneself or other creatures.


Sources of normality fields:
Normality-inducing phenomena can be nullified by a {{favilink|nullray pistol}}. For example, the pistol destroys normality gas.
 
==Sources of Normality Gas==
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* {{favilink|normality gas grenade|plural}}
* {{favilink|normality gas pump}}
* {{favilink|normality gas turret}}
* {{favilink|anomaly fumigator}}
* {{favilink|plastronoid}} – Their death spawns normality gas.
* {{favilink|vents with hexagonal residue}}
* {{favilink|anomaly extinguisher}} – Both their attack (firing a normality gas pump) and death spawn normality gas.
* {{favilink|nullbeard}} – Breath attack
* {{favilink|elder nullbeard}} – Breath attack
* {{favilink|nullbeard gland}} – Eating one grants a single breath of gas.
* {{favilink|nullbeard gland paste}} – Cooking some grants gas breathing.
* {{favilink|elder nullbeard gland}} – Eating one grants a single breath of gas, more powerful compared to that from the (lesser) nullbeard gland.
* {{favilink|concentrated nullbeard gland paste}} – Cooking some grants gas breathing, more powerful compared to that from the (unconcentrated) nullbeard gland paste.
* {{favilink|chrome pyramid}} – Their death spawns normality gas.
 
==Sources of Normality Fields==
* {{favilink|ontological anchor}}
* The [[nulling]] item mod
* {{favilink|norm core mk i}}
* {{favilink|norm core mk i}}
* {{favilink|norm core mk ii}}
* {{favilink|norm core mk ii}}
* {{favilink|norm core mk iii}}
* {{favilink|norm core mk iii}}
* {{favilink|either}}/{{favilink|or}}


Sources of normality gas:
==Phenomena affected==
* {{favilink|normality gas pump}}
 
* {{favilink|normality gas grenade mk i}}
{| class="wikitable"
* {{favilink|normality gas grenade mk ii}}
|-
* {{favilink|normality gas grenade mk iii}}
! Phenomenon
* {{favilink|nullbeard gland}} - grants one breath of gas upon eating
! Fashion affected
* {{favilink|nullbeard gland paste}} - grants gas breathing through cooking
|-
* {{favilink|elder nullbeard gland}} - grants one powerful breath of gas upon eating
| {{favilink|agolfly}}
* {{favilink|concentrated nullbeard gland paste}} - grants powerful gas breathing through cooking
| Blocks projectiles; prevents ranged attack from replenishing
* {{favilink|anomaly extinguisher}} - attack (fires a normality gas pump) or death (spawns normality gas)
|-
* {{favilink|plastronoid}} death (spawns normality gas)
| {{favilink|amaranthine prism}}
* {{favilink|chrome pyramid}} death (spawns normality gas)
| [[Dazed|Dazes]] wearer
* {{favilink|vents with hexagonal residue}}
|-
| {{favilink|anti-gravity boots}}
| Disables
|-
| {{favilink|blood-gradient hand vacuum}}
| Blocks projectiles; prevents health transfer to wielder
|-
| {{favilink|ceremonial vibrokhopesh}}
| Disables built-in power supply
|-
| [[Clairvoyance]]
| Contests activation; prevents from seeing individual cells
|-
| [[Extradimensional]] items
| Occasionally [[Rusted|rusts]]
|-
| [[Fitted with suspensors]]
| Disables
|-
| Force fields, force barriers, and stasis fields
| Destroys; an electrical arc is released that can do 1d6 damage
|-
| {{favilink|gelatinous antiprism}}
| Prevents cloning
|-
| {{favilink|gelatinous prism}}
| Prevents cloning
|-
| {{favilink|hypertractor}}
| Blocks tractor beam
|-
| [[Morphogenetic]]
| Contests activation; prevents acting on particular targets
|-
| {{favilink|onboard recoiler}}
| Contests programming and activation
|-
| {{favilink|phase cannon}}
| Blocks projectiles
|-
| {{favilink|phase web|plural}}
| Converts to normal {{favilink|web|plural}}
|-
| {{favilink|phase shift grenade mk I}}
| Prevents activation; prevents affecting particular cells
|-
| [[Phased]]
| Removes effect; if this results in the subject being [[Phase|in phase]], they take 2d6 damage
|-
| [[Phasing]]
| Contests activation
|-
| [[Precognition]]
| Contests activation
|-
| {{favilink|Programmable recoiler}}
| Contests programming and activation
|-
| [[Psychometry]]
| Contests use
|-
| {{favilink|quantum rippler}}
| Causes to implode, generating a [[Neutron flux|neutron]] explosion
|-
| {{favilink|Reprogrammable recoiler}}
| Contests programming and activation
|-
| {{favilink|Schrodinger page from the Annals of Qud}}
| Prevents activation
|-
| {{favilink|small sphere of negative weight}}
| Disables (changing weight from -10 to 10)
|-
| {{favilink id|Space-Time Vortex}}
| Destroys
|-
| {{favilink|sphynx salt injector}}
| Prevents use for [[precognition]]
|-
| {{favilink|Stopsvalinn}}
| Disables
|-
| [[Syphon Vim]]
| Contests activation; prevents ongoing effect
|-
| [[Teleportation]] of all kinds
| Contests
|-
| [[Temporal Fugue]]
| Contests activation; destroys clones
|-
| [[Time Dilation]]
| Contests activation; removes effect
|-
| {{favilink|twinning lamprey}}
| Contests twinning
|-
| {{favilink|timecube}}
| Contests activation; removes effect
|}
 
==Contests==
 
When normality ''contests'' a process, if that process is generated by a mutation or similar inherent power, the person acting may be given the option to try to push through the normality lattice, and will be given an estimate of how likely they are to succeed. If they try and fail, they will be dazed for 1d6 turns unless they make a difficulty 20 Willpower [[save]]. NPCs attempt to contest normality if two prospective rolls against their ''estimated'' chance of prevailing are successful.
 
If the process is generated by a device, contesting automatically takes place, and if it fails the device will emit a shower of sparks that does 1d6 electrical damage to its user and consumes 10d100 charge from the device.
 
==References==
<references/>
{{Mechanics Navbox}}
[[Category:Mechanics]]

Revision as of 18:17, 20 December 2021

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.

Normality, also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes force fields, teleportation, and various mental mutations.[1]

Normality can be caused by either normality gas or a projected normality field.

While under the effects of normality, creatures have the astrally burdened effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the astrally tethered effect if completely restricted.[2] These effects show up when looking at oneself or other creatures.

Normality-inducing phenomena can be nullified by a nullray pistol. For example, the pistol destroys normality gas.

Sources of Normality Gas

Sources of Normality Fields

Phenomena affected

Phenomenon Fashion affected
agolfly Blocks projectiles; prevents ranged attack from replenishing
amaranthine prism Dazes wearer
anti-gravity boots Disables
blood-gradient hand vacuum Blocks projectiles; prevents health transfer to wielder
ceremonial vibrokhopesh Disables built-in power supply
Clairvoyance Contests activation; prevents from seeing individual cells
Extradimensional items Occasionally rusts
Fitted with suspensors Disables
Force fields, force barriers, and stasis fields Destroys; an electrical arc is released that can do 1d6 damage
gelatinous antiprism Prevents cloning
gelatinous prism Prevents cloning
hypertractor Blocks tractor beam
Morphogenetic Contests activation; prevents acting on particular targets
onboard recoiler Contests programming and activation
phase cannon Blocks projectiles
phase webs Converts to normal webs
phase shift grenade mk I Prevents activation; prevents affecting particular cells
Phased Removes effect; if this results in the subject being in phase, they take 2d6 damage
Phasing Contests activation
Precognition Contests activation
programmable recoiler Contests programming and activation
Psychometry Contests use
quantum rippler Causes to implode, generating a neutron explosion
reprogrammable recoiler Contests programming and activation
Schrodinger page from the Annals of Qud Prevents activation
small sphere of negative weight Disables (changing weight from -10 to 10)
space-time vortex Destroys
sphynx salt injector Prevents use for precognition
Stopsvalinn Disables
Syphon Vim Contests activation; prevents ongoing effect
Teleportation of all kinds Contests
Temporal Fugue Contests activation; destroys clones
Time Dilation Contests activation; removes effect
twinning lamprey Contests twinning
timecube Contests activation; removes effect

Contests

When normality contests a process, if that process is generated by a mutation or similar inherent power, the person acting may be given the option to try to push through the normality lattice, and will be given an estimate of how likely they are to succeed. If they try and fail, they will be dazed for 1d6 turns unless they make a difficulty 20 Willpower save. NPCs attempt to contest normality if two prospective rolls against their estimated chance of prevailing are successful.

If the process is generated by a device, contesting automatically takes place, and if it fails the device will emit a shower of sparks that does 1d6 electrical damage to its user and consumes 10d100 charge from the device.

References

  1. XRL.World.Parts.RealityStabilization
  2. XRL.World.Effects.RealityStabilized