Normality field
Revision as of 06:38, 19 February 2022 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
normality field
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Character
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ID?
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RealityStabilizationField |
Extra info:
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Infobox data from game version 2.0.203.20
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normality field
Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
See normality.