Phase cannon: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated from rifles->heavy weapons for patch 204.53)
Line 10: Line 10:
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 2000
| commerce = 2000
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Heavy Weapon}}
| ammo = energy
| ammo = energy
| ammodamagetypes = Light</br>Laser
| ammodamagetypes = Light</br>Laser
Line 30: Line 30:
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseHeavyWeapon
| dynamictable = {{Dynamic object|Items|Phase Cannon}}
| dynamictable = {{Dynamic object|Items|Phase Cannon}}
| unidentifiedimage = phase cannon unidentified.png
| unidentifiedimage = phase cannon unidentified.png
Line 38: Line 38:
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapons
Accuracy: Very High{{)}}}}
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Heavy Weapons
| gameversion = 2.0.204.52
| gameversion = 2.0.204.52
}}
}}
Line 61: Line 61:
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}


[[Category:Rifles]]
[[Category:Heavy Weapons]]

Revision as of 15:08, 28 January 2023

phase cannon
16
PV
♥
4d12
average: 26range: 4-48
$
2000.00
Commerce Value
5
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

7500 Combustion cell: not functionalLead-acid cell: not functionalSolar cell: not functionalFidget cell: not functionalChem cell: 1 useThermoelectric cell: 5 usesBiodynamic cell: 8 usesNuclear cell: 13 usesAntimatter cell: 26 usesMecha power core: 66 uses

Charge Used For

Weapon Power

Complexity

8

Tier

8

<0008>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Phase Cannon

Spawns in

Items

Extra Info:
phase cannon

Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.

Weapon Class: Heavy Weapons
Accuracy: Very High

Perfect

The phase cannon is the highest-damage energy weapon in Caves of Qud. It consumes an incredible amount of energy for each shot fired, 7500 charge, making it difficult to sustain without having high-tier energy cells on hand, such as antimatter cells, or another source of high energy output, such as using a jacked phase cannon in combination with the Electrical Generation mutation or a biodynamic power plant. These power sources can be used in combination with an energy cell.

This weapon is also notable for having omniphase projectiles, allowing its wielder to attack enemies that are in a different phase.

Obtaining

The phase cannon can be:

References

This information is reliable as of patch 2.0.201.49.
  1. PopulationTables.xml