Plastronoid

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Revision as of 23:46, 18 April 2022 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.203.32 using QBE v1.0rc2)
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plastronoid
Plastronoid.png
Character

1

ID?Use this ID to Wish for plastronoid

Plastronoid

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

normality gas (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

475 XP

XP Tier

3

Role

Unspecified


Extra info:
  • Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond the first who is adjacent to its target.
  • Made out of Metal
  • EMP sensitive
  • Weighs 200 lbs
  • Has a mental shield

Limbs* (HoverRobot): * Excludes limbs granted via mutations
plastronoid

A gang of tiny, plastic gyroscopes undulates toward you. For what purpose were they originally designed to serve? The echo of that memory has long since waned in the chrome halls of Qud.

Perfect

Plastronoids are mid-level robots encountered in large numbers in Bethesda Susa. They're not very dangerous, but release clouds of normality gas on death, causing substantial problems for espers and other characters weak to normality.

Characters not reliant on mental mutations or normality-affected technology like force fields may instead find them useful within Bethesda Susa, since the gas they produce can prevent a twinning lamprey from respawning its twin. For their threat level, they also provide an excellent amount of experience.