Point-defense drone: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Add description)
Line 43: Line 43:
| gameversion = 2.0.201.114
| gameversion = 2.0.201.114
}}
}}
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], shoots down incoming projectiles such as missiles, grenades, and lead slugs from hostile turrets.
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs from hostile turrets.
 
The chance that the {{name}} will shoot down an incoming projectile depends on the type of projectile and whether the {{name}} is [[overloaded]].
{| class="wikitable"
! Projectile Type
! Chance to Shoot Down
! Chance to Shoot Down when Overloaded
|-
| Explosives
| 80%
| 90%
|-
| Thrown weapons
| 90%
| 100%
|-
| Arrows
| 70%
| 80%
|-
| Slugs
| 40%
| 50%
|-
| Energy projectiles
| 0%
| 0%
|}


[[Category:Floating Nearby]]
[[Category:Floating Nearby]]

Revision as of 01:31, 18 September 2021

point-defense drone
9
PV
♥
1d10
average: 5.5range: 1-10
♦
0
Armor Value
○
0
Dodge Value
$
800.00
Commerce Value
5
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

102 Solar cell: 24 usesFidget cell: 24 usesLead-acid cell: 39 usesCombustion cell: 58 usesChem cell: 98 usesThermoelectric cell: 392 usesBiodynamic cell: 588 usesNuclear cell: 980 usesAntimatter cell: 1960 usesMecha power core: 4901 uses

Charge Used For

Weapon Power [100], PointDefense [1], PoweredFloating [1]

Complexity

6

Tier

6

<0256>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

*

ID?Use this ID to Wish for the item

Point-Defense Drone

Worn On

Floating Nearby

Extra Info:
point-defense drone

It's a robotic eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down with laser light.

Weapon Class: Pistol
Accuracy: Low
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.

Compute power on the local lattice increases this item's effectiveness.

Perfect

When powered, equipped, and booted up, has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs from hostile turrets.

The chance that the point-defense drone will shoot down an incoming projectile depends on the type of projectile and whether the point-defense drone is overloaded.

Projectile Type Chance to Shoot Down Chance to Shoot Down when Overloaded
Explosives 80% 90%
Thrown weapons 90% 100%
Arrows 70% 80%
Slugs 40% 50%
Energy projectiles 0% 0%