Prayer rod

prayer rod
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Elemental Damage

♥1d5+56-10 (Avg: 8) Electric

Charge per Use

10 Solar cell: 250 usesFidget cell: 250 usesLead-acid cell: 400 usesCombustion cell: 600 usesChem cell: 1000 usesThermoelectric cell: 4000 usesBiodynamic cell: 6000 usesNuclear cell: 10000 usesAntimatter cell: 20000 usesMecha power core: 50000 uses

Charge Used For

ElementalDamage [5], Stun effect [5]

Complexity

1

Tier

4

<004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Cudgel

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

melee weapon, general, electronics

Character

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ID?Use this ID to Wish for the item

Prayer Rod

Spawns in

Items
MeleeWeapons

Extra Info:
prayer rod

A long slate rod flares out at the collar to hold capacitors and an electrified corm for searing liturgy to memory.

Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
Causes 1d5+5 electric damage on hit.

Perfect

The prayer rod is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 electric damage per hit. As described on the melee combat page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate.

When powered, a prayer rod has a 25% chance to stun an enemy for 1 turn.[1]

Obtaining

The prayer rod can be:

Considerations

This section is opinion-based. Your mileage may vary.
  • The prayer rod truly shines after adding multiple additional elemental damage mods to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores AV and can be used successfully against even end-game creatures.
  • When modded with the Electrified mod, the prayer rod can potentially trigger the Whenever you deal electric damage, there's a 25% chance... cooking effect twice from a single hit.
  • As the prayer rod doesn't need to penetrate to deal its elemental damage, it can be particularly useful to an agility-based Cudgel build with low strength.
    • This also makes it useful as a backup weapon for any agility based build, as obtaining Cudgel Proficiency only takes 50 skill points.

References

This information is reliable as of patch 2.0.202.98.
  1. XRL.World.Parts.StunOnHit
  2. ObjectBlueprints.xml