Prayer rod

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Revision as of 18:11, 22 June 2022 by Trashmonks (talk | contribs) (Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
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prayer rod
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Elemental Damage

♥1d5+56-10 (Avg: 8) Electric

Charge per Use

5 Solar cell: 500 usesFidget cell: 500 usesLead-acid cell: 800 usesCombustion cell: 1200 usesChem cell: 2000 usesThermoelectric cell: 8000 usesBiodynamic cell: 12000 usesNuclear cell: 20000 usesAntimatter cell: 40000 usesMecha power core: 100000 uses

Charge Used For

Stun effect

Complexity

1

Tier

4

<004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Cudgel

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Prayer Rod

Spawns in

MeleeWeapons
Items

Extra Info:
prayer rod

A flanged rod of slate grey metal.

Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
Causes 1d5+5 electric damage on hit.

Perfect

The prayer rod is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 electric damage per hit. As described on the melee combat page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. That makes this weapon particularly useful to an agility-based Cudgel build with low strength.

When powered, a prayer rod has a 25% chance to stun an enemy for 1 turn.[1]

Obtaining

The prayer rod can be:

Considerations

This section is opinion-based. Your mileage may vary.
  • The prayer rod truly shines after adding multiple additional elemental damage mods to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores AV and can be used successfully against even end-game creatures.
  • When modded with the Electrified mod, the prayer rod can potentially trigger the Whenever you deal electric damage, there's a 25% chance... cooking effect twice from a single hit.

References

This information is reliable as of patch 2.0.202.98.
  1. XRL.World.Parts.StunOnHit
  2. ObjectBlueprints.xml