Proselytize

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Proselytize
Skill Tree

Persuasion

Cost

300 sp

Requirements

23 Ego

Base Cooldown

25

ID

Persuasion_Proselytize

You persuade an intelligent creature to join you.

Proselytize is a skill which allows its users to attempt to recruit creatures to their side.

Using the skill takes 1000 action cost, a full turn.

When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only 1 creature can be proselytized at a time.

Proselytize is an Ego stat based attack that is defended against by Mental Armor. However, a failed proselytize attempt will not make creatures hostile, unlike failing an attempt to Beguile.

Unlike beguiling, it is possible to proselytize creatures that have Mental shields.

Proselytize is learnable via the water ritual from legendary Mechanimists; this includes Eschelstadt II, High Priest of the Stilt, who is guaranteed to exist at the Six Day Stilt.

Proselytizing with Glotrot

If the player’s tongue has rotted away due to Glotrot, they will get this message when attempting to use Proselytize:

You cannot proselytize without a tongue.

Technical details

There are two separate checks against MA, and both must succeed in order to successfully proselytize a creature.

AND

If both of these are true, the target is proselytized.

Ability Cooldown

Proselytize's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
934152721192712
1033162522182810
113217242317299
123018232415308
132919222514317
142820202613325