Salt: Difference between revisions

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| overrideimages = {{altimage start}}{{altimage | salt.png | type = large pool}}{{altimage | salt variation 1.png | type = puddle sprite #1}}{{altimage | salt variation 2.png | type = puddle sprite #2}}{{altimage | salt variation 3.png | type = puddle sprite #3}}{{altimage | salt variation 4.png | type = puddle sprite #4}}{{altimage | salt variation 5.png | type = puddle sprite #5}}{{altimage | salt variation 6.png | type = puddle sprite #6}}{{altimage | salt variation 7.png | type = puddle sprite #7}}{{altimage | salt variation 8.png | type = puddle sprite #8}}{{altimage end}}
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{{name}} is a very common liquid found throughout the land in and surrounding Qud. The ground's primary liquid is considered salt, so all liquids that are poured on an empty tile becomes mixed with salt as well. It has no worth, because of how commonly it can be found. If salt is in a liquid, it will be {{qud text|&Ysalty}} or {{qud text|&wbrackish}}.
{{name}} is a very common liquid found throughout the land in and surrounding Qud. The ground's primary liquid is considered salt, so all liquids that are poured on an empty tile becomes mixed with salt as well. It has no worth, because of how commonly it can be found. If salt is in a liquid, it will be {{qud text|&Ysalty}} or {{qud text|&wbrackish}}.

Revision as of 20:59, 3 December 2020

This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.5.
salt
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

800°

Vaporizes at

1465°

Base temperature

25°

Cooking Effect

simple taste-based effects

Value per dram

0

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

SaltPool, SaltPuddle

Liquid ID

salt

salt is a very common liquid found throughout the land in and surrounding Qud. The ground's primary liquid is considered salt, so all liquids that are poured on an empty tile becomes mixed with salt as well. It has no worth, because of how commonly it can be found. If salt is in a liquid, it will be salty or brackish.

Drinking salt will increase thirst by -100,000 for each dram of salt consumed. For example. if one dram of brackish water is consumed which is 50/50 each salt and water, it will replenish 5,000 thirst (from 0.5 drams water) and lose -50,000 thirst (from 0.5 drams salt). Because of this, salt water will not satiate thirst and is worthless in trade. If the drinker consumed it with their mouth, which means they did not take Amphibious, they will get the message "Blech, it's salty!".

Sources of Salt

  • Rivers of salt can be found in the salt dunes
  • The alchemist is guaranteed to have one dram of salt available for purchase.

Cooking with Salt

Main article: Cooking Effects#Tasty Bonus

Salt has a unique property in that it will only provide the effect when cooking with a campfire. Actually cooking with salt only forces the meal cooked to become tasty, which provides random minor bonuses to a stat. Because of this, Randomly generated oven recipes that use salt will not grant the tasty bonus, and only return the message "Mmmm."

Possible Effects
+10% HP
+1 MA
+6% Movement Speed
+3% Quickness
+1 Strength,Intelligence, Willpower, Agility, Toughness, or Ego
+10% to natural healing rate
+1 to hit for melee weapons