Slam: Difference between revisions
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The cudgel used to slam does not need to be in the primary hand. | The cudgel used to slam does not need to be in the primary hand. | ||
“Colossal” for purposes of the skill description means the creature either weighs at least {{Pounds | 2000}} or is immune to involuntary movement effects.{{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Slam}} | |||
{{creatures with the skill|Slam}} | {{creatures with the skill|Slam}} |
Revision as of 02:20, 18 January 2022
Skill Tree
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Cost
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150 sp |
Requirements
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25 Strength |
Base Cooldown
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50 |
ID
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Cudgel_Slam |
Activated; cooldown 50. |
All of slam's effects are on-hit and do not need to penetrate a target's armor to apply.
The cudgel used to slam does not need to be in the primary hand.
“Colossal” for purposes of the skill description means the creature either weighs at least 2000# or is immune to involuntary movement effects.[1]
Creatures That Have Slam
- dawning ape
- galgal
- gorged growth
- Haggabah, Who Plies The Umbral Path
- irritable palm
- leering stalker
- Many Eyes
- Mechanimist paladin
- Oboroqoru, Ape God
- ogre ape
- protector of the Stilt
- rhinox
- Rodanis Y
- warden of the Sanctum
Ability Cooldown
Slam's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 68 | 15 | 53 | 21 | 38 | 27 | 23 |
10 | 65 | 16 | 50 | 22 | 35 | 28 | 20 |
11 | 63 | 17 | 48 | 23 | 33 | 29 | 18 |
12 | 60 | 18 | 45 | 24 | 30 | 30 | 15 |
13 | 58 | 19 | 43 | 25 | 28 | 31 | 13 |
14 | 55 | 20 | 40 | 26 | 25 | 32 | 10 |
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- ↑
XRL.World.Parts.Skill.Cudgel_Slam
, methodSlam