Slam: Difference between revisions

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The cudgel used to slam does not need to be in the primary hand.
The cudgel used to slam does not need to be in the primary hand.
“Colossal” for purposes of the skill description means the creature either weighs at least {{Pounds | 2000}} or is immune to involuntary movement effects.{{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Slam}}


{{creatures with the skill|Slam}}
{{creatures with the skill|Slam}}

Revision as of 02:20, 18 January 2022

Slam
Skill Tree

Cudgel

Cost

150 sp

Requirements

25 Strength

Base Cooldown

50

ID

Cudgel_Slam

Activated; cooldown 50.
You make an attack with a cudgel at an adjacent opponent at +1 penetration. If you hit, you slam your opponent backwards up to 3 spaces, pushing other creatures and breaking through walls if their AVs are less than 5 times your strength modifier. Opponents who get pushed are stunned for 1 round plus an additional round for each space pushed. Opponents who are pushed through or against walls take extra weapon damage for each wall. Colossal opponents don't get pushed but are still stunned for 1 round.
You can also use this power to destroy a wall or door if its AV is less than 5 times your strength modifier.

All of slam's effects are on-hit and do not need to penetrate a target's armor to apply.

The cudgel used to slam does not need to be in the primary hand.

“Colossal” for purposes of the skill description means the creature either weighs at least 2000# or is immune to involuntary movement effects.[1]

Creatures That Have Slam

Ability Cooldown

Slam's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
968155321382723
1065165022352820
1163174823332918
1260184524303015
1358194325283113
1455204026253210
  1. XRL.World.Parts.Skill.Cudgel_Slam, method Slam