Slime Glands

Revision as of 16:48, 11 October 2021 by Egocarib (talk | contribs)
As of Patch This information is reliable as of patch 2.0.201.44.
Slime Glands
Slime glands mutation.png
Category

Physical

Cost

1

ID?Use this ID to wish for the mutation
(example: mutation:SlimeGlands)

SlimeGlands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Slime Glands

You produce a viscous slime that you can spit at things.

Covers an area with slime
Range: 8
Area: 3x3
Cooldown: 40 rounds
You can walk over slime without slipping.

Slime Glands is a physical mutation which allows a creature to spit slime into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants Slimewalking.[1]

Slime Glands costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.

Ability Cooldown

Slime Glands' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
954154221302718
1052164022282816
1150173823262914
1248183624243012
1346193425223110
144420322620328

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Very low mutation point cost
  • Can be used to hinder enemy movement by filling tight corridors with slippery  slime.
  • Allows you to walk over slime without slipping.
  • Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through.
  • Always have slime available, which can be used to extinguish fire or create  gel.

Disadvantages

  • Creatures slip in a random direction, meaning that a pool of slime may actually move them closer to the player.
  • Some creatures, such as those found in slime biomes, are immune to slipping on slime.
  • Very easy to mix pools of valuable liquids, such as  water or  cloning draught, with slime.

References

  1. XRL.World.Parts.Mutation.SlimeGlands