Slumberling

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Revision as of 13:57, 30 August 2021 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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slumberling
Slumberling.png
Character

u

ID?Use this ID to Wish for slumberling

Slumberling

Faction

bears (Loved100 Reputation)

Demeanor

aggressive

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

525 XP

XP Tier

4

Role

Lurker

Spawns in

Jungle_Creatures
Ruins_Creatures


Extra info:
  • Weighs 200 lbs

Limbs* (Quadruped): * Excludes limbs granted via mutations
slumberling

You nearly mistake it for a boulder, and then you spot a crease in their hide as they draw a slow, hibernative breath. Suddenly you understand the saying among pig farmers: always fear large rocks.

Perfect

A slumberling is a creature belonging to the bears faction. Slumberlings can be found in ruins and jungle tiles, as well as underground and in Red Rock, Grit Gate, and the Rust Wells.[1][2]

When first encountered, slumberlings will usually be asleep, and will not act in any way whatsoever. Slumberlings will only awaken after being attacked, and will then retaliate. They will usually attack the creature who awoke them first, but tend to prioritize targeting the player over other hostiles.[3] Every turn a slumberling is awake, they have a 10% chance to fall back asleep, even if they are engaged in combat or are otherwise occupied with a task.[4]

When awake, slumberlings will attack in melee with their \claws, natural long blade weapons that each deal ♥1d61-6 (Avg: 3.5) damage.[5] Slumberlings possess the Long Blade Proficiency (starting in Aggressive Stance), Flurry, Offhand Strikes, Hurdle, Charge, and Sprint skills.[3]

Tips

This section is opinion-based. Your mileage may vary.
  • Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as snapjaws.
  • For a slumberling to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn exactly one tile separated from the slumberling, it will be unable to charge and unable to attack in melee, rendering it effectively harmless.
  • If a slumberling aggros on you, don't panic. It will fall asleep again soon, so do your best to kite it until it does.
  • Since they appear in early game areas, it is usually the first source of a +2 ego face that players will come across.

References

This information is reliable as of patch 2.0.201.84.
  1. EncounterTables.xml
  2. PopulationTables.xml
  3. 3.0 3.1 ObjectBlueprints.xml, object name Slumberling
  4. XRL.World.Parts.Slumberling
  5. ObjectBlueprints.xml, object name Slumberling Claw