Snapjaw shotgunner: Difference between revisions

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(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.51 using QBE v1.0rc2)
Line 21: Line 21:
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| inheritingfrom = Snapjaw Shotgunner
| inheritingfrom = Snapjaw Shotgunner
| dynamictable = {{Dynamic object|Snapjaws|Snapjaw Shotgunner 0}} </br>{{Dynamic object|DesertCanyon_Creatures|Snapjaw Shotgunner 0}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Shotgunner 0}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Shotgunner 0}}
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Snapjaw Shotgunner 0}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Shotgunner 0}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Shotgunner 0}} </br>{{Dynamic object|Snapjaws|Snapjaw Shotgunner 0}}
| quickness = 95
| quickness = 95
| movespeed = 100
| movespeed = 100
Line 38: Line 38:
| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}}
| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Dagger|1|no|100}}{{inventory|Pump Shotgun|1|no|100}}{{inventory|Shotgun Shell|5|no|100}}{{inventory|Snapjaw_Bite|1|no|100}}
| inventory = {{inventory|Dagger|1|no|100|no}}{{inventory|Pump Shotgun|1|no|100|no}}{{inventory|Shotgun Shell|5|no|100|no}}{{inventory|Snapjaw_Bite|1|no|100|no}}{{inventory|HumanoidEquipment 0|*|no|100|yes}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}}
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribesmen answer.
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribesmen answer.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.203.49
| gameversion = 2.0.203.51
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 19:17, 3 July 2022

snapjaw shotgunner
Snapjaw shotgunner.png
Character

s

ID?Use this ID to Wish for snapjaw shotgunner

Snapjaw Shotgunner 0

Faction

snapjaws (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

snapjaw corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

25 XP

XP Tier

0

Role

Artillery

Spawns in

DesertCanyon_Creatures
Hills_Creatures
Saltmarsh_Creatures
Snapjaws


Extra info:
  • Weighs 200 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
snapjaw shotgunner

Tussocks of fur dress skin stretched over taut muscle. Upright they stand, but they look ready to drop onto fours. Their snout snarls and their ears twitch. They bark, and their hyena tribesmen answer.

Perfect

Snapjaw shotgunners are uncommon, ranged snapjaws wielding pump shotguns.

They generally pose little threat unless they are discovered rounding a corner or opening a door, allowing them to shoot at nearly point-blank range. At long range, their primary danger is to the masses of snapjaw scavengers approaching their targets as well as any other weak creatures in the same area.