Snapjaw warlord: Difference between revisions

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(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.51 using QBE v1.0rc2)
Line 21: Line 21:
| extra = {{Extra info|weight = 200 | isswarmer = yes | swarmbonus = 2 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 200 | isswarmer = yes | swarmbonus = 2 | bodytype = Humanoid}}
| inheritingfrom = Snapjaw Warlord
| inheritingfrom = Snapjaw Warlord
| dynamictable = {{Dynamic object|Snapjaws|Snapjaw Warlord 0}} </br>{{Dynamic object|DesertCanyon_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Warlord 0}}
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Snapjaws|Snapjaw Warlord 0}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
Line 38: Line 38:
| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}}
| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Snapjaw_Bite|1|no|100}}
| inventory = {{inventory|Snapjaw_Bite|1|no|100|no}}{{inventory|HumanoidEquipment 0|*|no|100|yes}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}}
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribesmen answer.
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribesmen answer.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.203.49
| gameversion = 2.0.203.51
}}
}}
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Revision as of 19:17, 3 July 2022

snapjaw warlord
Snapjaw warlord.png
Character

s

ID?Use this ID to Wish for snapjaw warlord

Snapjaw Warlord 0

Faction

snapjaws (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

snapjaw corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

50 XP

XP Tier

0

Role

Leader

Spawns in

DesertCanyon_Creatures
Hills_Creatures
Saltmarsh_Creatures
Snapjaws


Extra info:
  • Swarm Alpha: As long as this creature is adjacent to its target, it grants +2 to the swarm bonuses of each other swarmer who is adjacent to its target.
  • Weighs 200 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
snapjaw warlord

Tussocks of fur dress skin stretched over taut muscle. Upright they stand, but they look ready to drop onto fours. Their snout snarls and their ears twitch. They bark, and their hyena tribesmen answer.

Perfect

snapjaw warlords are a common type of snapjaw found roaming low tier areas such as the salt marshes or the hills. Stopsvalinn will always be held by one legendary snapjaw warlord somewhere in the hills.

Legendary Generation

Legendary snapjaws are most commonly generated as a snapjaw warlords and have a unique generation method (similar to goatfolk shaman). In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal snapjaw warlord. There are two variants of legendary snapjaw warlords:

  • Snapjaw Hero 0 [1]
    • Spawn with one armor from Armor 1 and one weapon from Melee Weapons 1, each with a 25% chance to have a mod.
    • Spawn with one piece of junk from Junk 1R and a 50% chance to have one piece of junk from Junk 2.
  • Snapjaw Hero 1 [2]
    • Spawn with one armor from Armor 2 and one weapon from Melee Weapons 2, each with a 25% chance to have a mod.
    • Spawn with one piece of junk from Junk 1R and a 50% chance to have one piece of junk from Junk 3.

Names and Associated Stats

Legendary snapjaws will be named, along with a procedurally generated title that includes both a prefix and a postfix added to their name. The prefix and postfix accord certain stat boosts or other changes to the legendary snapjaw's behavior.

Title Prefixes

Prefix Effect
fleet-footed +25-50 Quickness
learned +2-6 Intelligence
stalwart +10-20 HP (added before their HP is doubled, as described above)
fearsome +2-6 Ego
nimble +3-6 ○DV
hulking +2-6 Strength
calloused +1 ♦AV

Title Postfixes

Title Effect
Snapjaw Firesnarler Pyrokinesis at level 2
Snapjaw Bear-baiter ○DV increased by 1
Snapjaw Tot-eater +2-6 Agility
Snapjaw Gutspiller Horns at level 2
Snapjaw Skullsplitter This title can appear only on Snapjaw Hero 1

Has a steel battle axe, along with the Axe and Dismember skills

Snapjaw King This title can appear only on Snapjaw Hero 1

Followers

Legendary snapjaws are also generated with an entourage of 1-3 snapjaw hunters and 4-8 snapjaw scavengers that have better than normal equipment (each follower has a 100% chance to have one weapon from Melee Weapons 1, a 75% chance to have one piece of armor from Armor 1, and a 5% chance to have a piece of junk from Junk 1). [3]

References

  1. XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero0
  2. XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero1
  3. XRL.World.Parts.SnapjawPack1