Spinnerets

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This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Spinnerets
Spinnerets mutation.png
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:Spinnerets)

Spinnerets

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Spinnerets

You can spin sticky silk webs.

While spinning, you leave webs in your wake as you move.
Duration: (level based)
+(level based) to saves vs. forced movement
Cooldown: 80 rounds
You don't get stuck in other creatures' webs.
+300 reputation with arachnids

Spinnerets allows a creature to spin webs (and to spin phase webs while phased). Having Spinnerets also makes a creature immune to getting stuck in other creatures' webs. Furthermore, it makes a creature immune to getting stuck in any substance (such as asphalt or honey). Beginning to spin webs is a free action that does not take up a turn.

As the level of Spinnerets is increased, the save difficulty for other trapped creatures to escape the webs increases, as does the maximum weight that the webs can hold. Phased webs are slightly stronger than normal webs in this regard.

Formulas

The following formulas are used to determine various features of the Spinnerets mutation.[1]

Spin duration
Level + 5
Save bonus against forced movement effects
Level + 5
Save difficulty for escaping webs
14 + (2 × Level)
Max weight held by webs
120 + (80 × Level)
Save difficulty for escaping phase webs
18 + (2 × Level)
Max weight held by phase webs
520 + (80 × Level)

Advancement Table

Mutation
Level
Duration Forced Movement
Save Bonus
Save Target Max Weight
Unphased Phased Unphased Phased
1 6 rounds +6 16 20 200 600
2 7 rounds +7 18 22 280 680
3 8 rounds +8 20 24 360 760
4 9 rounds +9 22 26 440 840
5 10 rounds +10 24 28 520 920
6 11 rounds +11 26 30 600 1000
7 12 rounds +12 28 32 680 1080
8 13 rounds +13 30 34 760 1160
9 14 rounds +14 32 36 840 1240
10 15 rounds +15 34 38 920 1320
11 16 rounds +16 36 40 1000 1400
12 17 rounds +17 38 42 1080 1480
13 18 rounds +18 40 44 1160 1560
14 19 rounds +19 42 46 1240 1640
15 20 rounds +20 44 48 1320 1720
Mutation
Level
Duration Forced Movement
Save Bonus
Save Target Max Weight
Unphased Phased Unphased Phased
16 21 rounds +21 46 50 1400 1800
17 22 rounds +22 48 52 1480 1880
18 23 rounds +23 50 54 1560 1960
19 24 rounds +24 52 56 1640 2040
20 25 rounds +25 54 58 1720 2120
21 26 rounds +26 56 60 1800 2200
22 27 rounds +27 58 62 1880 2280
23 28 rounds +28 60 64 1960 2360
24 29 rounds +29 62 66 2040 2440
25 30 rounds +30 64 68 2120 2520
26 31 rounds +31 66 70 2200 2600
27 32 rounds +32 68 72 2280 2680
28 33 rounds +33 70 74 2360 2760
29 34 rounds +34 72 76 2440 2840
30 35 rounds +35 74 78 2520 2920

Ability Cooldown

Spinnerets' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
9108158421602736
10104168022562832
11100177623522928
1296187224483024
1392196825443120
1488206426403216

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Creatures that are stuck in a web are unable to move and, as a result, have a fixed DV of -10[2], making them very easy to hit.
  • It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack.
  • The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating.
  • The ability to, while phased, create phase webs, allows constant harvesting of phase silk.
    • This can be cooked into a dish, allowing the player to become phased again or improving phasing-based effects.
    • This can be used in combination with Harvestry as an effective method of money farming.
  • The reputation bonus is enough to bring a player from "disliked" to "not cared about" by the arachnids faction.

Disadvantages

  • Relatively long cooldown.
  • Moderately high mutation point cost.
  • Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces.

References

  1. XRL.World.Parts.Mutation.Spinnerets
  2. XRL.Rules.Stat, method GetCombatDV