Sprinting: Difference between revisions

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#REDIRECT [[Sprint]]
{{Effect|sprinting|-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat.|Running|type=1101000000000000000010000000}}
{{name|caps}} is an effect granted by the Tactics [[Sprint]] skill. While sprinting, a character's [[movement speed]] is doubled, and this effect lasts for 10 turns by default.{{Code Reference|name=Running|namespace=XRL.World.Effects|class=Running}}
 
== Mechanics ==
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it (i.e. Sprint page)
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Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting, but shooting is subject to an [[Missile_weapon_combat#Sprinting_and_Wildfire|accuracy penalty]] by default.
 
'''Sprint''' cannot be used if the creature is frozen solid or on the world map.
 
=== Penalties ===
* While sprinting, a creature suffers a '''-5{{DV}}''' penalty to [[DV]], unless they have the [[Hurdle]] skill.
* Any melee attacks made by the sprinter will suffer from a '''-10''' [[Melee_combat#Hit_Roll|to-hit]] penalty, and will also immediately cancel the sprint.<ref name="Running" />
* Firing any kind of missile weapon suffers from a random [[aim variance]] penalty (a random amount between -23° and 23°),{{Code Reference|class=MissileWeapon}} unless the sprinter is using [[Pistols]] has the [[Sling and Run]] skill.
 
== Skill Interactions ==
{{Excerpt|Sprint#Skill Interactions}}
 
== Item Interactions ==
=== Power Skating ===
If {{favilink|rocket skates}} are equipped while a character is '''sprinting''', the name of the '''sprinting''' effect will be changed to {{qud shader|text=power skating|colors=K-y-Y-M-m-K-m-M-Y-y-K-y-Y|type=sequence}}. These effects are essentially the same except that power skating has an unlimited duration (as long as the rocket skates have fuel remaining), and also causes some flame effects as the character moves. For more detail, refer to the [[rocket skates]] page.
 
== References ==
{{As of patch inline|2.0.201.55}}
<references />
 
{{Effect Navbox}}

Latest revision as of 14:07, 8 September 2022

sprinting
ID

Running

Effect Type

Activity-based, Minor, Removable, Voluntary

sprinting

-5 DV (DV penalty applies only if sprinter doesn't have the Hurdle skill)
Moves at 2X the normal speed.
-10 to hit in melee combat.

Sprinting is an effect granted by the Tactics Sprint skill. While sprinting, a character's movement speed is doubled, and this effect lasts for 10 turns by default.[1]

Mechanics

Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming stuck, will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting, but shooting is subject to an accuracy penalty by default.

Sprint cannot be used if the creature is frozen solid or on the world map.

Penalties

  • While sprinting, a creature suffers a -5○ penalty to DV, unless they have the Hurdle skill.
  • Any melee attacks made by the sprinter will suffer from a -10 to-hit penalty, and will also immediately cancel the sprint.[1]
  • Firing any kind of missile weapon suffers from a random aim variance penalty (a random amount between -23° and 23°),[2] unless the sprinter is using Pistols has the Sling and Run skill.

Skill Interactions

This section is an excerpt from Sprint#Skill Interactions.
  • Conatus and Longstrider increase the sprint duration by 10 each. These skills can stack.
  • Hurdle removes the DV penalty associated with sprinting.
  • Sling and Run removes the accuracy penalty for firing pistols while sprinting.

Item Interactions

Power Skating

If rocket skates are equipped while a character is sprinting, the name of the sprinting effect will be changed to power skating. These effects are essentially the same except that power skating has an unlimited duration (as long as the rocket skates have fuel remaining), and also causes some flame effects as the character moves. For more detail, refer to the rocket skates page.

References

This information is reliable as of patch 2.0.201.55.
  1. 1.0 1.1 XRL.World.Effects.Running
  2. XRL.World.Parts.MissileWeapon