Swarm rack: Difference between revisions

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(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(cleaned up the opinion-based sections somewhat)
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The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. It can be obtained by [[disarming]] or [[dismember|dismembering]] a {{favilink|Chrome Pyramid}} or a {{favilink|swarm turret}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}.
The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. It can be obtained by [[disarming]] or [[dismember|dismembering]] a {{favilink|Chrome Pyramid}} or a {{favilink|swarm turret}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}.


== How to Obtain ==
== Obtaining ==
{{Cleanup|This section mixes opinion with fact and could benefit from being reorganized.}}
{{Cleanup|This section mixes opinion with fact and could benefit from being reorganized.}}
Disarming or dismembering a {{favilink|Chrome Pyramid}} is easier said than done. If you can raise your [[reputation]] with [[robots]] high enough, Pyramids will not be hostile to the player by default, which is extraordinarily helpful. Shooting them will not make them hostile unless they take damage, so {{favilink|chain pistol|chain pistols}} with the [[Disarming Shot]] skill are a safe way to remove the {{name}}, as they take multiple shots per round and are exceedingly unlikely to penetrate the Pyramid's 35 [[AV]] with their 8 [[PV]] even on a critical hit. This requires first disabling the force field, probably with an [[EMP]] or a source of [[normality gas]].
Removing a swarm rack from a hostile {{favilink|Chrome Pyramid}} or {{favilink|swarm turret}} requires significant caution, due to the high damage output of the swarm rack itself. Raising [[reputation]] with [[robots]] above -250 will make them non-hostile by default. Alternatively, [[EMP grenades]] will disable them temporarily, including the force field on a Pyramid.


If you prefer to fight up close, the [[serrated]] mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. The [[masterwork]] mod on an axe with [[Berserk!]] is another way to potentially dismember a Pyramid, as critical hits with melee weapons are guaranteed to penetrate at least once, which with Berserk active will guarantee dismemberment. Alternatively, you can use the [[Long Blade]] skill [[Swipe]], with [[Dueling Stance]], to disarm the Pyramid without dismembering it. All of these methods involve damaging it at least once, so it will become hostile and attack with its distortion field afterwards. If you accidentally penetrate the Pyramid's armor without removing the {{name}}, or it is hostile by default, you will also have to contend with its rockets. To get through the force field, you can use the methods above, or a {{favilink|force modulator}}.
{{favilink|Chrome Pyramid|plural}} are more dangerous than {{favilink|swarm turret|plural}}, and possess a force field which must be dealt with (via EMP, [[normality]], a {{favilink|force modulator}}, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the {{favilink|Deathlands}} (whereas the turrets are only found deep underground).


{{favilink|swarm turret|plural}} are frequently set up by {{favilink|dynamic turret tinker|plural}} at lower levels of underground. Although its a long way to get there, a hunt itself will be a lot easier - unlike {{favilink|Chrome Pyramid|plural}} turrets dont have a nigh-impregnable defences, don't have a melee attack, don't require dealing with forcefield, don't teleport or regenerate ammo. Tinker itself is harmless and if you somehow obtained a {{favilink|military security card}} - turrets can be powered down immediately after construction. With high enough [[reputation]] with [[robots]] it becomes almost risk-free hunt.
Ways to remove the swarm rack include:
 
- The [[Pistol]] skill [[Disarming Shot]] - note that this can trigger even if the pistols do not penetrate. Shots that do no damage will not make the target hostile, so this is a relatively safe option to use against non-hostile robots with low-PV pistols. {{favilink|chain pistol|plural}} have several shots per round, which increases the probability per turn against an EMP-disabled target.
 
- The [[Long Blade]] skill [[Swipe]] with [[Dueling Stance]]. This is guaranteed to hit and penetrate once, making the target hostile, but gives the target a [[strength]] save to resist it.
 
- The [[serrated]] mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. However, this takes time to trigger and will not always remove one of the limbs on which the {{name}} is equipped.
 
- The [[Axe]] skills [[Dismember]] and [[Berserk]] also allow for dismemberment, but require the attack to penetrate the target's armor. Critical hits with melee weapons are guaranteed to penetrate at least once, so the [[masterwork]] mod could be helpful here. Like [[serrated]], these take time and effort to trigger.


== Advantages and Disadvantages ==
== Advantages and Disadvantages ==
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=== Advantages ===
=== Advantages ===
* '''Theoretically''', it has an extraordinarily high damage output per turn, as it fires 10 rockets per shot, each of which does a large amount of damage.
* '''Theoretically''', it has an extraordinarily high damage output per turn, as it fires 10 rockets per shot, each of which does a large amount of damage.
* It can be disassembled for three high-tier bits.


=== Disadvantages ===
=== Disadvantages ===
* It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the [[Strapping Shoulders]] skill (from unlocking the [[Heavy Weapon]] skill tree), and further with the [[Slender]] and [[Willowy]] item mods. Although requiring rather underwhelming [[Tinker III]] skill, [[Fitted with suspensors]] mod is another way of dealing with rack's enormous weight. With either of methods, it becomes feasible to carry the {{name}} itself; however, it also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lb.. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs.
* It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the [[Strapping Shoulders]] skill (from unlocking the [[Heavy Weapon]] skill tree), and further with the [[Slender]] and [[Willowy]] item mods. With the [[Tinker III]] skill, the [[Fitted with suspensors]] mod is another way of dealing with the rack's enormous weight. With either of these methods, it becomes feasible to carry the {{name}} itself.
 
* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload.


* It takes up both Arm slots and the Back slot, in addition to 2 Missile Weapon slots. This makes it impossible to wear with a [[nylon bodypack]] which might otherwise make the weight more bearable, or any other of the many useful items in those slots.
* It takes up both Arm slots and the Back slot, in addition to 2 Missile Weapon slots. This makes it impossible to wear with a [[nylon bodypack]] which might otherwise make the weight more bearable, or any other of the many useful items in those slots. However, if fitted with suspensors to weigh 0, it can be [[magnetized]] to only take up a Floating Nearby slot.


* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.
* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.
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* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.


* It doesn't even have a high enough monetary value, especially when taking in account all associated obtainment and logistical troubles - lowly {{favilink|laser rifle}} is worth more than double of this piece of unobtanium. Truly, the best action you can do with that thing is [[Disassemble|scrap]] it on spot for all three high-tier bits it holds.
* It doesn't have an especially high monetary value, especially when taking in account all associated obtainment and logistical troubles - a simple {{favilink|laser rifle}} is worth more than double the amount.


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}


[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]

Revision as of 07:53, 12 January 2022

swarm rack
17
PV
♥
3d6
average: 10.5range: 3-18
$
300.00
Commerce Value
1500
lbs.
Weight
Ammo Type

missile

Accuracy
Shots per Action

10

Ammo per Action

10

Max Ammo

100

Complexity

8

Tier

8

<0678>

Can Disassemble

yes

Can Build

no

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon, magazine

Character

)

ID?Use this ID to Wish for the item

Swarm Rack

Uses Slots

Back, Missile Weapon, Missile Weapon, Arm, Arm

Spawns in

Items

Extra Info:
swarm rack

Girded in chrome is a hundred-dimpled titan, an egg sac where rocket children ignite on their mother's back, explode into aether, and congeal again in the conflagrative consummation.

Weapon Class: Heavy Weapon
Accuracy: Very Low
Multiple ammo used per shot: 10
Multiple projectiles per shot: 10
-25 move speed

Perfect

The swarm rack is the primary weapon of the chrome pyramid. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. It can be obtained by disarming or dismembering a chrome pyramid or a swarm turret. It is one of the few items that can be disassembled for <8>.

Obtaining

This article may need cleanup to meet quality standards.
Please help improve this page by editing it.

Reason: "This section mixes opinion with fact and could benefit from being reorganized."

This article may need cleanup to meet quality standards.
Please help improve this page by editing it.

Reason: "This section mixes opinion with fact and could benefit from being reorganized."

Removing a swarm rack from a hostile chrome pyramid or swarm turret requires significant caution, due to the high damage output of the swarm rack itself. Raising reputation with robots above -250 will make them non-hostile by default. Alternatively, EMP grenades will disable them temporarily, including the force field on a Pyramid.

chrome pyramids are more dangerous than swarm turrets, and possess a force field which must be dealt with (via EMP, normality, a force modulator, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the Deathlands(favilink error!) (whereas the turrets are only found deep underground).

Ways to remove the swarm rack include:

- The Pistol skill Disarming Shot - note that this can trigger even if the pistols do not penetrate. Shots that do no damage will not make the target hostile, so this is a relatively safe option to use against non-hostile robots with low-PV pistols. chain pistols have several shots per round, which increases the probability per turn against an EMP-disabled target.

- The Long Blade skill Swipe with Dueling Stance. This is guaranteed to hit and penetrate once, making the target hostile, but gives the target a strength save to resist it.

- The serrated mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. However, this takes time to trigger and will not always remove one of the limbs on which the swarm rack is equipped.

- The Axe skills Dismember and Berserk also allow for dismemberment, but require the attack to penetrate the target's armor. Critical hits with melee weapons are guaranteed to penetrate at least once, so the masterwork mod could be helpful here. Like serrated, these take time and effort to trigger.

Advantages and Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Theoretically, it has an extraordinarily high damage output per turn, as it fires 10 rockets per shot, each of which does a large amount of damage.
  • It can be disassembled for three high-tier bits.

Disadvantages

  • It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the Strapping Shoulders skill (from unlocking the Heavy Weapon skill tree), and further with the Slender and Willowy item mods. With the Tinker III skill, the Fitted with suspensors mod is another way of dealing with the rack's enormous weight. With either of these methods, it becomes feasible to carry the swarm rack itself.
  • It also requires a huge number of HE Missiles, each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the swarm rack itself, but not offset the amount required to reload.
  • It takes up both Arm slots and the Back slot, in addition to 2 Missile Weapon slots. This makes it impossible to wear with a nylon bodypack which might otherwise make the weight more bearable, or any other of the many useful items in those slots. However, if fitted with suspensors to weigh 0, it can be magnetized to only take up a Floating Nearby slot.
  • Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.
  • Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
  • It doesn't have an especially high monetary value, especially when taking in account all associated obtainment and logistical troubles - a simple laser rifle is worth more than double the amount.