Tactics: Difference between revisions

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'''Tactics''' is a base skill tree that is focused around having additional combat maneuvers aside from using a weapon. These skills have no required skills besides purchasing the base skill, but many other skills from the other trees depend on the skills inside of Tactics.
'''Tactics''' is a base skill tree that is focused around having additional combat maneuvers aside from using a weapon. These powers have no prerequisites besides purchasing the base skill, but many other powers from other trees depend on the powers available through the Tactics skill tree.


{{In skill tree}}
{{In skill tree}}

Revision as of 05:02, 23 June 2022

Tactics
Skill Tree

Tactics

Cost

100 sp

Requirements

0 Agility

ID

Tactics

You are aware of basic combat tactics.

Tactics is a base skill tree that is focused around having additional combat maneuvers aside from using a weapon. These powers have no prerequisites besides purchasing the base skill, but many other powers from other trees depend on the powers available through the Tactics skill tree.

Skills in the Tactics skill tree

Skill Cost Stat Prerequisites Description
Hurdle 0 0 Agility You receive no penalty to your DV when you sprint.
Deft Throwing 50 10 Agility Your throw range is increased by 3 and your throw variance is halved when throwing at a target inside your throw range.
Charge 150 17 Strength You charge forward two or three squares and perform a melee attack with +1 to your penetration roll.
Kickback 50 19 Strength Whenever you fire a missile weapon at a target in melee range, you attempt to kick the target backwards.
Juke 200 21 Agility Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent.

Factions That Teach Tactics

Tactics is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Tactics