Tinker I

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Tinker I
Skill Tree

Tinkering

Cost

100 sp

Requirements

19 Intelligence

ID

Tinkering_Tinker1

You may build items from low-tier schematics and you get 1 free schematic. You can also recharge energy cells and capacitors.

Recharge

Recharging an energy cell requires a single A bit for every 3000 units of charge, rounded down, but 1 at a minimum.[1] For example, recharging a chem cell from empty requires 3 A bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your A bits and gives 3000 charge for each one.

Items that can be built using Tinker I

Item Bits
acid gas grenade mk I <00>
acid gas grenade mk II <00>
acid gas grenade mk III <001>
blaze injector <01>
chrome revolver <002>
chem cell <001>
used injector <00>
freeze grenade mk I <00>
freeze grenade mk II <00>
freeze grenade mk III <001>
combustion cell <002>
defoliant grenade mk I <001>
defoliant grenade mk II <002>
defoliant grenade mk III <003>
Issachar rifle <002>
droid scrambler <123>
EMP grenade mk I <00>
EMP grenade mk II <001>
EMP grenade mk III <002>
empty injector <00>
ergo chair <012>
fidget cell <001>
spring-turret grenade mk I <022>
flashbang grenade mk I <00>
flashbang grenade mk II <00>
flashbang grenade mk III <001>
fungicide grenade mk I <001>
fungicide grenade mk II <002>
fungicide grenade mk III <003>
goggles <12>
gravity grenade mk I <012>
grenade launcher <0023>
HE Missile <CD1>
thermal grenade mk I <00>
thermal grenade mk II <00>
thermal grenade mk III <001>
high explosive grenade mk I <00>
high explosive grenade mk II <00>
high explosive grenade mk III <001>
hulk honey injector <01>
lead slug <D>
lead-acid cell <001>
love injector <01>
Item Bits
magnetized boots <013>
mirrorshades <03>
musket <002>
nanopneumatic jackhammer <123>
night-vision goggles <0003>
normality gas grenade mk I <001>
normality gas grenade mk II <002>
normality gas grenade mk III <003>
phase shift grenade mk I <002>
plasma grenade mk I <013>
poison gas grenade mk I <00>
poison gas grenade mk II <00>
poison gas grenade mk III <001>
pump shotgun <003>
rubbergum injector <01>
salve injector <01>
scrapasan chair <0CB>
semi-automatic pistol <0013>
shade oil injector <01>
shotgun shell <D>
skulk injector <01>
sleep gas grenade mk I <00>
sleep gas grenade mk II <00>
sleep gas grenade mk III <001>
solar cell <002>
spectacles <C2>
stasis grenade mk I <00>
stasis grenade mk II <001>
stasis grenade mk III <002>
stun rod <001>
stun gas grenade mk I <00>
stun gas grenade mk II <00>
stun gas grenade mk III <001>
resonance grenade mk I <00>
resonance grenade mk II <001>
resonance grenade mk III <002>
tattoo gun <012>
time dilation grenade mk I <002>
tread guard <003>
ulnar stimulators <003>
rolling chair <0CB>
wrist fan <0013>

Mods that can be learned using Tinker I

Mod Bit
Masterwork <1>
High Capacity <1>
Sturdy <1>
Airfoil <1>
Scoped <1>
Sharp <1>
Visored <1>
Fitted with cleats <1>
Slender <1>
Lacquered <1>
Padded <1>
Feathered <2>
Metered <2>
Scaled <2>
Wooly <2>
Spring-loaded <2>
Counterweighted <2>
Reinforced <2>
Fitted with filters <2>
Mod Bit
Flexiweaved <2>
Lanterned <2>
Willowy <2>
Drum-loaded <2>
Freezing <2>
Flaming <2>
Electrified <2>
Polarized <2>
Recycling <3>
Two-faced <3>
Spiked <3>
Six-fingered <3>
Serrated <3>
Gesticulating <3>
Nav <3>
Liquid-cooled <3>
Terrifying visage <3>
Serene visage <3>
  1. Tinkering_Tinker1.Recharge