Tinker I
Skill Tree
|
|
---|---|
Cost
|
100 sp |
Requirements
|
19 Intelligence |
ID
|
Tinkering_Tinker1 |
You may build items from low-tier schematics and you get 1 free schematic. You can also recharge energy cells and capacitors. |
Recharge
Recharging an energy cell requires a single A bit for every 3000 units of charge, rounded down, but 1 at a minimum.[1] For example, recharging a chem cell from empty requires 3 A bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your A bits and gives 3000 charge for each one.
Items that can be built using Tinker I
Mods that can be learned using Tinker I
Mod | Bit |
---|---|
Masterwork | <1> |
High Capacity | <1> |
Sturdy | <1> |
Airfoil | <1> |
Scoped | <1> |
Sharp | <1> |
Visored | <1> |
Fitted with cleats | <1> |
Slender | <1> |
Lacquered | <1> |
Padded | <1> |
Feathered | <2> |
Metered | <2> |
Scaled | <2> |
Wooly | <2> |
Spring-loaded | <2> |
Counterweighted | <2> |
Reinforced | <2> |
Fitted with filters | <2> |
Mod | Bit |
---|---|
Flexiweaved | <2> |
Lanterned | <2> |
Willowy | <2> |
Drum-loaded | <2> |
Freezing | <2> |
Flaming | <2> |
Electrified | <2> |
Polarized | <2> |
Recycling | <3> |
Two-faced | <3> |
Spiked | <3> |
Six-fingered | <3> |
Serrated | <3> |
Gesticulating | <3> |
Nav | <3> |
Liquid-cooled | <3> |
Terrifying visage | <3> |
Serene visage | <3> |
Factions That Teach Tinker I
Tinker I is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Tinker I
- Aloysius
- Argyve
- Barathrum the Old
- Barathrumite arconaut
- Barathrumite tinker
- Bep
- Dardi
- grenadier
- gutsmonger
- Hortensa
- Iseppa
- Jacobo
- Mafeo
- Otho
- Pax Klanq
- Q Girl
- schematics drafter
- Sparafucile
- village tinker
- Wandering Tau
- Yla Haj
|
- ↑
Tinkering_Tinker1.Recharge