Vibro dagger

vibro dagger
Adaptive PV
(Vibro)
when thrown
♥
1d4
Damage (thrown)
average: 2.5range: 1-4
$
120.00
Commerce Value
5
lbs.
Weight
PV (Unpowered)

5

Charge per Use

100 Solar cell: 25 usesFidget cell: 25 usesLead-acid cell: 40 usesCombustion cell: 60 usesChem cell: 100 usesThermoelectric cell: 400 usesBiodynamic cell: 600 usesNuclear cell: 1000 usesAntimatter cell: 2000 usesMecha power core: 5000 uses

Charge Used For

Adaptive Penetration

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Short Blade

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

blade, melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Vibro Dagger

Spawns in

Items
MeleeWeapons

Extra Info:
vibro dagger

A matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way.

Weapon Class: Short Blades (causes bleeding on critical hit)
When charged, this weapon's penetration value is equal to the defender's armor value.

Perfect

The vibro dagger is a Short Blade class Vibro weapon. Its base damage output is equivalent to a steel dagger, making it slightly less charge efficient than a vibro blade.