Voider

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Revision as of 01:37, 27 October 2021 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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voider
Voider.png
Character

x

ID?Use this ID to Wish for voider

Voider

Faction

arachnids (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

voider corpse (15%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

375 XP

XP Tier

3

Role

Unspecified


Extra info:
  • Weighs 200 lbs

Limbs* (Spider): * Excludes limbs granted via mutations
voider

This three-span, rust-hued arachnid is so named for its instinctual ability to displace those who threaten it by folding space in the local area.

Perfect

A voider is a creature belonging to the arachnids faction. Voiders can be found within Golgotha and Bethesda Susa.[1]

Voiders prefer not to directly engage with their targets, and will attempt to avoid them as much as possible, actively fleeing from hostile creatures.[2] If a hostile creature is directly adjacent to a voider, the voider will stop trying to flee until the creature moves away again, and will attack with their \fangs, a natural short blade weapon that deals ♥1d81-8 (Avg: 4.5) damage. Voiders will also utilize their Teleport Other mutation, which they possess at level 4, to teleport adjacent creatures to a random tile somewhere within their current zone.[3]

While idle, voiders will occasionally spin webs with their Spider Webs mutation, which they possess at level 4.[3] This mutation grants a voider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a voider to create 4 webs. Spider Webs also makes voiders immune to becoming stuck, whether it be in webs or in any other sticky substance, such as asphalt.[4]

If a creature hostile to a voider becomes stuck, whether by walking into webs or into another sticky substance, the voider will cease trying to flee and will advance on the creature in order to attack. The voider will resume fleeing if the creature becomes unstuck and moves out of melee range.[5]

When a voider dies, it has a 15% chance to drop a voider corpse. This corpse can be butchered to produce one voider gland.[3]

References

This information is reliable as of patch 2.0.201.73.
  1. EncounterTables.xml
  2. XRL.World.Parts.AITryKeepDistance
  3. 3.0 3.1 3.2 ObjectBlueprints.xml
  4. XRL.World.Parts.Mutation.SpiderWebs
  5. XRL.World.Parts.AIKillStuckStuff