Warden 1-FF, reprogrammed conservator

From Caves of Qud Wiki
Revision as of 23:46, 18 April 2022 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.203.32 using QBE v1.0rc2)
Jump to navigation Jump to search
Warden 1-FF, reprogrammed conservator
Warden 1ff reprogrammed conservator.png
Character

6

ID?Use this ID to Wish for Warden 1-FF, reprogrammed conservator

Warden 1-FF

Faction

Fellowship of Wardens (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

6

Role

Artillery


Extra info:

Limbs* (TreadedRobot): * Excludes limbs granted via mutations
Warden 1-FF, reprogrammed conservator

Stuck to their rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former.

Perfect

Warden 1-FF, reprogrammed conservator is a unique conservator and a member of the Fellowship of Wardens. They can be found in the village of Ezra.

Conversations

Start

[ Warden 1-FF, reprogrammed conservator ]

*Out of an oculus pours a scanning cone of mosaic light. It's unclear if they regard you as an interloper, but they take no aggressive action.*

1) Live and... remain ever rustless. [End]

Tips

This section is opinion-based. Your mileage may vary.
  • 1-FF has excellent toughness, strength, and willpower, making an ideal companion for Espers and ranged-focused players who have spare oil for a ritual.
  • 1-FF's weapons are not removable, and therefore not repairable without domination. (or the Swap wish.) If you choose to recruit 1-FF, beware of sources of rust or any other threats that might break their weapons.