Water: Difference between revisions

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{{liquid
{{liquid
| title={{qud text|&Bwater|notxml}}
| title={{qud shader|B|water}}
| byteid=0
| byteid=0
| id=WaterPool
| id=WaterPool
| liquidid=water
| adjective = {{qud shader|B|wet}} or {{qud shader|Y|dilute}}
| smeared = {{qud shader|B|wet}}
| stained = {{qud shader|B|water}}{{qud shader|y|-stained}}
| renderstr=&B
| renderstr=&B
| flame=650
| vapor=650
| vaporobject=Scalding steam
| vaporobject=Scalding steam
| cooling=1.5
| value=1
| value=1
| combustibility = -50
| fluidity = 30
| evaporativity = 2
| cleansing = 5
| image=water.png
| image=water.png
| overrideimages = {{altimage start}}{{altimage | water.png | type = large pool}}{{altimage | fresh water large pool bright.png | type = large pool, shimmering}}{{altimage | water variation 1.png | type = puddle sprite #1}}{{altimage | water variation 2.png | type = puddle sprite #2}}{{altimage | water variation 3.png | type = puddle sprite #3}}{{altimage | water variation 4.png | type = puddle sprite #4}}{{altimage | water variation 5.png | type = puddle sprite #5}}{{altimage | water variation 6.png | type = puddle sprite #6}}{{altimage | water variation 7.png | type = puddle sprite #7}}{{altimage | water variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
There are two major forms of water that the player will encounter.
There are two major forms of water that the player will encounter.
If in a pure form, {{name}} is rendered as {{qud text|&Bfresh water}} and will be a brighter color, flickering much more often than salt water. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding {{name}} to any other liquid will cause the liquid to be {{qud text|&Ydilute|notxml}}. Any mentions of {{name}} in this article will be assumed to be about {{qud text|&Bfresh water}} unless specified.
If in a pure form, {{name}} is rendered as {{qud text|&Bfresh water}}. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding {{name}} to any other liquid will cause the liquid to be {{qud text|&Ydilute|notxml}}. Any mentions of {{name}} in this article will be assumed to be about {{qud text|&Bfresh water}} unless specified. A dram of {{qud text|&Bfresh water}} weighs 0.25 lbs.
 
If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water.


==Sources of Water==
==Sources of Water==
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* Can put out fire (both salty and fresh)
* Can put out fire (both salty and fresh)
* Can clean off items covered in other [[liquids]] (both salty and fresh)
* Can clean off items covered in other [[liquids]] (both salty and fresh)
===Cooling===
{{name}} has a cooling multiplier of 1.5 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease the temperature by
<math>(\frac{1}{1.5^{ \text{drams}}}-1)%</math><ref>XRL.World.Parts.Effects.LiquidCovered.cs</ref>


==Frozen Water==  
==Frozen Water==  
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==Scalding Steam==
==Scalding Steam==
{{Main|Scalding steam}}
{{Main|Scalding steam}}
When water reaches 650T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.
When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.


==Factions that use Water as a Water Ritual Liquid==
==Factions that use Water as a Water Ritual Liquid==
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* {{name}} is the only liquid which the {{favilink|alchemist}} does not sell.
* {{name}} is the only liquid which the {{favilink|alchemist}} does not sell.


==References==
<references/>
{{Liquid Navbox}}
{{Liquid Navbox}}
<!--Cargo storage stuff, don't touch-->
<!--Cargo storage stuff, don't touch-->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&amp;b|≈}}}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&amp;b|≈}}}}

Revision as of 03:39, 22 November 2021

water
When on/in other objects/liquids:
wet or dilute liquid
wet object
water-stained object
Vaporizes at

100°, into Scalding steam

Base temperature

25°

Value per dram

1

Weight per dram

0.25#

Evaporativity

2

Fluidity

30

Cleaning factor

5

Prompt to wade through?

no

Prompt to drink?

no

ID

WaterPool

Liquid ID

water

There are two major forms of water that the player will encounter. If in a pure form, water is rendered as fresh water. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding water to any other liquid will cause the liquid to be dilute. Any mentions of water in this article will be assumed to be about fresh water unless specified. A dram of fresh water weighs 0.25 lbs.

If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water.

Sources of Water

water can be found in guaranteed areas as well as randomly generated.

Use of Water

Water is a scarce but incredibly important liquid.

  • Used for most Water Rituals
  • Satiates thirst (10,000 a dram)
  • Used as base currency for trading.
  • Can put out fire (both salty and fresh)
  • Can clean off items covered in other liquids (both salty and fresh)

Frozen Water

Water freezes at -100 T. If a creature steps on frozen water, they will be forced to make an Agility save with difficulty 10.

If a creature is in water while the tile is frozen, they will become stuck.

This article has information that is missing or not up to par.
Reason: What difficulty save?

Scalding Steam

Main article: Scalding steam

When water reaches 100T, it will vaporize into scalding steam, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.

Factions that use Water as a Water Ritual Liquid

Trivia

  • water is the only liquid which the alchemist does not sell.