Water

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water
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

650°

Vaporizes at

650°, into Scalding steam

Base temperature

25°

Value per dram

1

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

0

Liquid ID

There are two major forms of water that the player will encounter. If in a pure form, water is rendered as fresh water and will be a brighter color, flickering much more often than salt water. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding water to any other liquid will cause the liquid to be dilute. Any mentions of water in this article will be assumed to be about fresh water unless specified.

Finding Water

water can be found in guaranteed areas as well as randomly generated.

Use of Water

Water is a scarce but incredibly important liquid.

  • Used for most Water Rituals
  • Satiates thirst (10 a dram)
  • Used as base currency for trading.
  • Can put out fire (both salty and fresh)
  • Can clean off items covered in other liquids (both salty and fresh)

Cooling

water has a cooling multiplier of 1.5 which means if the player is hotter than the current ambient temperature, pouring water will decrease the temperature by [1]

Frozen Water

Water freezes at -100 T. If a creature steps on frozen water, they will be forced to make an Agility save with difficulty 10.

If a creature is in water while the tile is frozen, they will become stuck.

This article has information that is missing or not up to par.
Reason: What difficulty save?

Scalding Steam

This article has information that is missing or not up to par.
Reason: It's not in LiquidWater.cs, so I'll have to find this later

Factions that use Water as a Water Ritual Liquid


  1. XRL.World.Parts.Effects.LiquidCovered.cs