Weak Spotter

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Revision as of 01:54, 13 January 2021 by Egocarib (talk | contribs) (That was intentional. The MissileWeapon.cs code checks if (NaturalHitResult + 4 >= 20). This means that even a roll of 16 will crit. Undo revision 41496 by 70.77.211.3 (talk))
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Weak Spotter
Skill Tree

Pistol

Cost

150 sp

Requirements

19 Agility

ID

Pistol_WeakSpotter

You score critical hits with pistols twice as often.

Doubles the crit chance of pistols (adding +1 to the 1d20 roll if the pistol is not masterwork, and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork).

In actuality, this skill slightly more than doubles the crit chance when combined with the Masterwork mod.[1]

Skill and Mod Interactions

Skills Crit Condition Crit Chance
Weapon not masterwork

Weak Spotter not known

roll a natural 20 on 1d20 hit roll 5%
Weapon is masterwork

Weak Spotter not known

roll a natural 19 or 20 on 1d20 hit roll 10%
Weapon not masterwork

Weak Spotter known

roll a natural 19 or 20 on 1d20 hit roll 10%
Weapon is masterwork

Weak Spotter known

roll a natural 16, 17, 18, 19, or 20 on 1d20 hit roll 25%

Tips

This section is opinion-based. Your mileage may vary.
  • Very powerful when combined with masterwork chain pistols, due to their high rate of fire.

References

This information is reliable as of patch 2.0.201.60.
  1. XRL.World.Parts.MissileWeapon, method MissileHit – When combined with Masterwork, WeakSpotter actually slightly more than doubles the crit chance due to the way the calculation is coded in this method.