Weak Spotter
Revision as of 01:54, 13 January 2021 by Egocarib (talk | contribs) (That was intentional. The MissileWeapon.cs code checks if (NaturalHitResult + 4 >= 20). This means that even a roll of 16 will crit. Undo revision 41496 by 70.77.211.3 (talk))
Weak Spotter
Skill Tree
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Cost
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150 sp |
Requirements
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19 Agility |
ID
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Pistol_WeakSpotter |
You score critical hits with pistols twice as often. |
Doubles the crit chance of pistols (adding +1 to the 1d20 roll if the pistol is not masterwork, and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork).
In actuality, this skill slightly more than doubles the crit chance when combined with the Masterwork mod.[1]
Skill and Mod Interactions
Skills | Crit Condition | Crit Chance |
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Weapon not masterwork
Weak Spotter not known |
roll a natural 20 on 1d20 hit roll | 5% |
Weapon is masterwork
Weak Spotter not known |
roll a natural 19 or 20 on 1d20 hit roll | 10% |
Weapon not masterwork
Weak Spotter known |
roll a natural 19 or 20 on 1d20 hit roll | 10% |
Weapon is masterwork
Weak Spotter known |
roll a natural 16, 17, 18, 19, or 20 on 1d20 hit roll | 25% |
Tips
This section is opinion-based. Your mileage may vary.
- Very powerful when combined with masterwork chain pistols, due to their high rate of fire.
References
This information is reliable as of patch 2.0.201.60. |
This information is reliable as of patch 2.0.201.60.
- ↑
XRL.World.Parts.MissileWeapon
, methodMissileHit
– When combined with Masterwork, WeakSpotter actually slightly more than doubles the crit chance due to the way the calculation is coded in this method.
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