Modding:Overview: Difference between revisions

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start a "checklist" for getting ready to mod
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You may have to create the "mods" folder yourself.
You may have to create the "mods" folder yourself.


== A note about text editors ==
== A (partial) checklist for getting ready to mod ==
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Note that word processors, such as Microsoft Word, are not suitable for modding the game, because they save documents in a format intended for formatted text and the like, instead of for plain text, which is what programming tools tend to use.
* Install a programming text editor, such as [https://www.sublimetext.com/ Sublime Text] (all major platforms) or [https://notepad-plus-plus.org/ Notepad++] (Windows only).
 
** Word processors, such as Microsoft Word, are not suitable for modding the game, because they save documents in a format intended for formatted text and the like, instead of for plain text, which is what programming tools tend to use, and what Caves of Qud uses.
Consider using [https://notepad-plus-plus.org/ Notepad++] (Windows only) or [https://www.sublimetext.com/ Sublime Text] (all major platforms) instead, or nearly any other programming text editor. If you must make do with what's already installed on your machine, Notepad is also essentially useable, even if it's missing certain features usually desireable for programming, such as syntax highlighting.
** If you must, Notepad is also essentially useable, even though it's missing certain features usually desireable for programming, such as syntax highlighting and line numbering.
* Set your file manager (such as Windows Explorer) to show file extensions. Being able to inspect file extensions and verify that you're using the correct ones is indispensible.


== Modding FAQ/Frequent Issues ==
== Modding FAQ/Frequent Issues ==

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