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→‎A (partial) checklist for getting ready to mod: edit; reorder; remove stub template; add note about gimp
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== A (partial) checklist for getting ready to mod ==
== A (partial) checklist for getting ready to mod ==
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* If your file manager (such as Windows Explorer) hides file extensions, tell it to show them instead. Being able to verify you're using the correct file extensions is vital when programming.
* Install a programming text editor, such as [https://code.visualstudio.com/ Visual Studio Code] (all major platforms), [https://www.sublimetext.com/ Sublime Text] (all major platforms), or [https://notepad-plus-plus.org/ Notepad++] (Windows only).
* Install a programming text editor, such as [https://code.visualstudio.com/ Visual Studio Code] (all major platforms), [https://www.sublimetext.com/ Sublime Text] (all major platforms), or [https://notepad-plus-plus.org/ Notepad++] (Windows only).
** Word processors (such as LibreOffice Writer and Microsoft Word) are unsuitable for modding the game, because they deal primarily with ''formatted'' text, as opposed to ''plain'' text.
** Word processors (such as LibreOffice Writer and Microsoft Word) are unsuitable for modding the game, because they deal primarily with ''formatted'' text, as opposed to ''plain'' text.
** If you cannot install a programming text editor for whatever reason, Notepad is ''essentially'' useable, even though it's missing certain features usually considered desireable for programming, such as syntax highlighting and line numbering.
** If you cannot install a programming text editor for whatever reason, Notepad is ''essentially'' useable, even though it's missing certain features usually considered desireable for programming, such as syntax highlighting and line numbering.
* Set your file manager (such as Windows Explorer) to show file extensions. Being able to inspect file extensions and verify that you're using the correct ones is indispensible.
* If you plan to mod in your own tiles, familiarize yourself with a pixel editor, such as [https://www.piskelapp.com/ Piskel] (all major platforms and web).
* If you plan to mod in your own tiles, familiarize yourself with a pixel editor, such as [https://www.piskelapp.com/ Piskel].
** GIMP is essentially useable, but it isn't designed specifically for pixel art and may take more work to make game tiles with it than with a dedicated pixel editor.


== Modding FAQ/Frequent Issues ==
== Modding FAQ/Frequent Issues ==

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