Modding:Overview: Difference between revisions

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You can create mods for the game by creating a Mods folder in the same parent directory where your Saves are located, and then creating a sub-folder inside of the Mods folder for your new mod. New content can be created and existing content can be modified or replaced via data files and textures placed in this directory.
You can create mods for the game by creating a Mods folder in the same parent directory where your Saves are located, and then creating a sub-folder inside of the Mods folder for your new mod. New content can be created and existing content can be modified or replaced via data files and textures placed in this directory.


For example, on Windows: <code>%USERPROFILE%\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\MyAwesomeMod</code><br>
For the exact mod folder locations for your operating system, see [[file locations#"Offline" mods (user created or manually added)|file locations]].
Likewise, on Mac: <code>~/Library/Application Support/com.FreeholdGames.CavesOfQud/mods/MyAwesomeMod</code><br>
On Linux: <code>~/.config/unity3d/Freehold Games/CavesOfQud/Mods/MyAwesomeMod</code>


== A (partial) checklist for getting ready to mod ==
== A (partial) checklist for getting ready to mod ==
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'''Q: Where can I find 'Player.log'?'''
'''Q: Where can I find 'Player.log'?'''


A: The location is dependent on your operating system.
See [[file locations#Log file|file locations]].
 
* PC: <code>%USERPROFILE%\AppData\LocalLow\Freehold Games\CavesOfQud\Player.log</code>
* Mac: <code>~/Library/Logs/Unity/Player.log</code>
* Linux: <code>~/.config/unity3d/Editor/Player.log</code>




{{Modding Navbox}}
{{Modding Navbox}}

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