Flawless crysteel coronet: Difference between revisions

Updated by Teamtoto with game version 2.0.201.45 using QBE v1.0rc2
(try to fix name)
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.201.45 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{As Of Patch|2.0.201.45}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|K|flawless}} {{Qud shader|crysteel|crysteel}} {{Qud shader|K|coronet}}}}
| title = {{Qud text|{{Qud shader|K|{{(}}flawless {{)}}}}{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} coronet{{)}}}}}}
| image = flawless crysteel coronet.png
| image = flawless crysteel coronet.png
| av = 4
| av = 4
Line 20: Line 20:
| wornon = Head
| wornon = Head
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
{{Qud shader|R|{{(}}+5 Heat Resistance{{)}}}}
{{Qud shader|C|{{(}}+5 Cold Resistance{{)}}}}
{{Qud shader|W|{{(}}+5 Electrical Resistance{{)}}}}
{{Qud shader|G|{{(}}+5 Acid Resistance{{)}}}}
| categories = Helmets
| categories = Helmets
}}
}}
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