1,046
edits
m (-specifically, less repetitive) |
(add use case for calm mode) |
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| class="confluenceTd"|calm | | class="confluenceTd"|calm | ||
| class="confluenceTd"|Toggle Calm Mode (which is off by default). In Calm Mode, enemy AI behavior does not run. | | class="confluenceTd"|Toggle Calm Mode (which is off by default). In Calm Mode, enemy AI behavior does not run. | ||
This can be useful if you're spawning a large number of creatures that you don't need to execute their AI behavior, since it will skip their AI entirely and allow turns to go by much faster. | |||
Calm Mode remains in effect across game sessions until either it's turned off manually or ''Caves of Qud'' is closed. | Calm Mode remains in effect across game sessions until either it's turned off manually or ''Caves of Qud'' is closed. |