User:Neongenheg/Mutations: Difference between revisions

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During character creation, players choose from a list of over 70 mutations to define a new [[Mutated Human]] character. Players might decide to strategically choose a set of mutations that work well together mechanically. Or, players might pick mutations that fit a theme, for roleplay or experimentation purposes.
During character creation, players choose from a list of over 70 mutations to define a new [[Mutated Human]] character. Players might decide to strategically choose a set of mutations that work well together mechanically. Or, players might pick mutations that fit a theme, for roleplay or experimentation purposes.


[[Mutated Human]] characters earn additional mutation points as they level up. Players spend mutation points to improve a character's existing mutations, or to purchase new mutations.
[[Mutated Human]] characters earn additional mutation points as they level up. Players spend mutation points to improve a character's existing mutations, or to purchase new mutations. .


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Mutations can be split into a few main categories:
== Types of mutations ==
* '''Morphotypes''': A mutation Changes the types of mutations available to a particular character. Or, in the case of [[Unstable Genome]], randomly mutates into another mutation after some time.
 
* '''Physical Mutations''': Positive mutations that physically alter the player internally or externally.
=== Physical mutations ===
* '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy.
Physical mutations alter the shape, appearance, and abilities of the character's body. For example, characters with [[Multiple Legs]] can run and sprint faster, and characters with [[Double-muscled]] have a chance to daze their opponents each time they attack in melee.
* '''Defects''': Can be of both physical and mental nature and seek to hinder the player in exchange for granting them extra points to spend during character creation.
 
* [[:Category:Innate mutations|innate mutations]]: Innate mutations generally reflect a creature's natural traits, rather than a genetic mutation. For example, [[:Category:Snapjaws (faction)|Snapjaws]] all have the [[Heightened Smell]] and [[Night Vision]] traits, reflecting their similarity to real-world pack predators like hyenas. For a list, see [[Innate mutations]].
=== Mental mutations ===
Mental mutations allow character's ability to use the strength of their mind and will.
 
=== Morphotype ===
Players can choose a morphotype during character creation. There are three morphotypes:
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Morphotype' AND Deprecated='0'|order by=Mutation ASC}}
 
===== Chimera =====
Creatures with the Chimera morphotype can only manifest physical mutations, such as [[Multiple Legs]] or [[Double-muscled]].
 
If a player buys a new random mutation for a Chimera character, the random mutations are always physical mutations.
 
Chimera characters can occasionally choose a physical mutation to ''rapidly advance'', Rapidly advancing a mutation increases its mutation level by 3, without spending any mutation points. Players can choose a mutation to rapidly advance once every five levels, starting at level 5.
 
'''Tip:''' Rapid advancement can boost a mutation's level above the normal mutation level cap (10).
 
===== Esper =====
Creatures with the Esper morphotype can only manifest mental mutations, such as [[Sunder Mind]] or [[Force Bubble]]. If a player buys a new random mutation for an Esper character, the random mutations are always mental mutations.
 
'''Unstable Genome'''
 
Every time a character with the Unstable Genome morphotype gains a level, there's a 33% chance that character gains a new mutation. The player chooses the new mutation from a short list of randomly-selected mutations, just as if the player had purchased a new random mutation.
 
=== Defects ===
Mutations that are purposely detrimental or harmful. Players can choose to add defects to a character during character creation.
 
Physical defects affect the character's body. For example, [[Tonic Allergy]]
 
Mental defects affect a characters mind and will. For example,
 
*'''Defects''': Can be of both physical and mental nature and seek to hinder the player in exchange for granting them extra points to spend during character creation.
*[[:Category:Innate mutations|innate mutations]]: mutations that reflect a creature's natural traits they derive from their species. For example, [[:Category:Snapjaws (faction)|Snapjaws]] all have the [[Heightened Smell]] and [[Night Vision]] traits, reflecting their similarity to real-world pack predators like hyenas. For a list, see [[Innate mutations]].


== Character Creation ==
== Character Creation ==
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